X-Men Origins: Wolverine Preview
I control Wolverine as he tears through some Weapon X Security Guards like they were made of Swiss cheese; blood and hacked limbs lie everywhere. More guards appear. I lock-on and have Wolvie jump down the hallway to pounce on the first guard, pushing razor sharp claws into his chest, and then fling him at a second group of approaching guards. Such is commonplace with Raven Software’s X-Men Origins: Wolverine, probably the bloodiest Marvel videogame ever, save The Punisher. Never known for pulling punches when it comes to gore — Soldier of Fortune was a pretty bloody game in it’s day — it’s clear that everyone involved in the game approached it from the “what if Wolverine was real, had these awesome claws, and then cut people with them…how would the human body withstand this punishment?” Well, the body can’t, and thus the result is a blood filled adventure that is sure to please fans who have always wanted Wolverine in his purist form: a violent uncontrollable beast.
The best part of my recent hands-on with the game was experiencing the fast, responsive, and fluid controls. Everything is tied to just a few buttons, nothing overly complicated, and the game does a great job of introducing each new ability. For instance, after I learned the aforementioned lock-on, I immediately faced enemies too far away for conventional attacks. It forced me to use my lock-on and lunge attack until it felt comfortable, but without making it seem like an obvious tutorial. And the more I killed, the more orbs I received (which are used to purchase upgrades like increased claw strength and accelerated regeneration), making me into an even more efficient killing machine..
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