Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future
We’ve never been great counters, but we’d say there are three studios working on major Call of Duty games now. A recent internal memo (as reported by G4) apparently confirms that Infinity Ward — despite all of the recent stuff going down there — will remain “central” to the franchise. So, counting that studio and Treyarch, along with Sledgehammer Games and its own Call of Duty title, that’s … four three! The Count would be so proud of us!
This internal memo reportedly comes from CEO of Activision Publishing Mike Griffith, who said, “Infinity Ward remains central to Call of Duty’s future” and that Activision would continue to “rely on the combined talent, expertise and leadership of the team there for [Call of Duty's] success.”
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future originally appeared on Joystiq on Wed, 03 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
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Blur arrives May 25 in the U.S., May 28 in Europe
With the Blur multiplayer beta going live on March 8, we’re anxious to get some quality time with Bizarre Creations’ upcoming racer. In the interim, the game’s official blog details what players can expect from the beta, but perhaps more interesting is what’s tucked at the bottom of the update: a release date of May 25. Europeans will have to wait a few extra days, as the game won’t be in shops until May 28 over there.
While you wait, might we suggest you check out some new screens in our gallery below? That is, if you want to — no pressure or anything!
Blur arrives May 25 in the U.S., May 28 in Europe originally appeared on Joystiq on Wed, 03 Mar 2010 10:30:00 EST. Please see our terms for use of feeds.
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Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future
We’ve never been great counters, but we’d say there are three studios working on major Call of Duty games now. A recent internal memo (as reported by G4) apparently confirms that Infinity Ward — despite all of the recent stuff going down there — will remain “central” to the franchise. So, counting that studio and Treyarch, along with Sledgehammer Games and its own Call of Duty title, that’s … four three! The Count would be so proud of us!
This internal memo reportedly comes from CEO of Activision Publishing Mike Griffith, who said, “Infinity Ward remains central to Call of Duty’s future” and that Activision would continue to “rely on the combined talent, expertise and leadership of the team there for [Call of Duty's] success.”
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future originally appeared on Joystiq on Wed, 03 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Blur arrives May 25 in the U.S., May 28 in Europe
With the Blur multiplayer beta going live on March 8, we’re anxious to get some quality time with Bizarre Creations’ upcoming racer. In the interim, the game’s official blog details what players can expect from the beta, but perhaps more interesting is what’s tucked at the bottom of the update: a release date of May 25. Europeans will have to wait a few extra days, as the game won’t be in shops until May 28 over there.
While you wait, might we suggest you check out some new screens in our gallery below? That is, if you want to — no pressure or anything!
Blur arrives May 25 in the U.S., May 28 in Europe originally appeared on Joystiq on Wed, 03 Mar 2010 10:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future
We’ve never been great counters, but we’d say there are three studios working on major Call of Duty games now. A recent internal memo (as reported by G4) apparently confirms that Infinity Ward — despite all of the recent stuff going down there — will remain “central” to the franchise. So, counting that studio and Treyarch, along with Sledgehammer Games and its own Call of Duty title, that’s … four three! The Count would be so proud of us!
This internal memo reportedly comes from CEO of Activision Publishing Mike Griffith, who said, “Infinity Ward remains central to Call of Duty’s future” and that Activision would continue to “rely on the combined talent, expertise and leadership of the team there for [Call of Duty's] success.”
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future originally appeared on Joystiq on Wed, 03 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Blur arrives May 25 in the U.S., May 28 in Europe
With the Blur multiplayer beta going live on March 8, we’re anxious to get some quality time with Bizarre Creations’ upcoming racer. In the interim, the game’s official blog details what players can expect from the beta, but perhaps more interesting is what’s tucked at the bottom of the update: a release date of May 25. Europeans will have to wait a few extra days, as the game won’t be in shops until May 28 over there.
While you wait, might we suggest you check out some new screens in our gallery below? That is, if you want to — no pressure or anything!
Blur arrives May 25 in the U.S., May 28 in Europe originally appeared on Joystiq on Wed, 03 Mar 2010 10:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future
We’ve never been great counters, but we’d say there are three studios working on major Call of Duty games now. A recent internal memo (as reported by G4) apparently confirms that Infinity Ward — despite all of the recent stuff going down there — will remain “central” to the franchise. So, counting that studio and Treyarch, along with Sledgehammer Games and its own Call of Duty title, that’s … four three! The Count would be so proud of us!
This internal memo reportedly comes from CEO of Activision Publishing Mike Griffith, who said, “Infinity Ward remains central to Call of Duty’s future” and that Activision would continue to “rely on the combined talent, expertise and leadership of the team there for [Call of Duty's] success.”
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future originally appeared on Joystiq on Wed, 03 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Blur arrives May 25 in the U.S., May 28 in Europe
With the Blur multiplayer beta going live on March 8, we’re anxious to get some quality time with Bizarre Creations’ upcoming racer. In the interim, the game’s official blog details what players can expect from the beta, but perhaps more interesting is what’s tucked at the bottom of the update: a release date of May 25. Europeans will have to wait a few extra days, as the game won’t be in shops until May 28 over there.
While you wait, might we suggest you check out some new screens in our gallery below? That is, if you want to — no pressure or anything!
Blur arrives May 25 in the U.S., May 28 in Europe originally appeared on Joystiq on Wed, 03 Mar 2010 10:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Ride dev Robomodo sucked into parallel dimension, increases staff
Tragic news today as we report that, due to the detonation of a hydrogen bomb on a weird island in 1977, Tony Hawk Ride developer Robomodo has shifted sideways into a reality running parallel to our own. We may not have all the details, but we’ve got all the evidence we need here in this Gamasutra article.
As you know, here in our reality, Tony Hawk Ride was a poorly-received, overpriced game and peripheral that moved only 114,000 units during its first month at retail. In this parallel world though, the studio calls the game “high-selling” and is looking to actually increase its staff by as much as 17 percent in the near future for upcoming projects “across all platforms.” The developer added that, at least in its dimension, its debut game is “very compelling.”
You know, maybe it’s not so tragic, after all. As near as we can tell, Robomodo and Ride may be better off in this other reality. Perhaps it’s best if we just let them be.
Ride dev Robomodo sucked into parallel dimension, increases staff originally appeared on Joystiq on Tue, 02 Mar 2010 19:30:00 EST. Please see our terms for use of feeds.
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Ride dev Robomodo sucked into parallel dimension, increases staff
Tragic news today as we report that, due to the detonation of a hydrogen bomb on a weird island in 1977, Tony Hawk Ride developer Robomodo has shifted sideways into a reality running parallel to our own. We may not have all the details, but we’ve got all the evidence we need here in this Gamasutra article.
As you know, here in our reality, Tony Hawk Ride was a poorly-received, overpriced game and peripheral that moved only 114,000 units during its first month at retail. In this parallel world though, the studio calls the game “high-selling” and is looking to actually increase its staff by as much as 17 percent in the near future for upcoming projects “across all platforms.” The developer added that, at least in its dimension, its debut game is “very compelling.”
You know, maybe it’s not so tragic, after all. As near as we can tell, Robomodo and Ride may be better off in this other reality. Perhaps it’s best if we just let them be.
Ride dev Robomodo sucked into parallel dimension, increases staff originally appeared on Joystiq on Tue, 02 Mar 2010 19:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments













