First iPad Game Screenshot & Announcement Has Us Scratching Our Heads

We get a lot of press releases sent to us. Myself, it’s not unusual to see near a hundred of them hit my inbox in a day. With that much competition, its hard to capture our attention. But when I glimpsed an email saying that development studio “Bloober Team” is announcing the first title being developed exclusively for the iPad, and their calling it “Gender Wars: The Battle”, I couldn’t help but sit up and take notice. When I then read that the lead designer described the game like this,
“In a way, and I understand that it’s bit bold to say, we would like to create something similar to Metal Gear Solid for iPad.”
I start to scratch my head and a confused look passes over my face. Gender Wars? Solid Snake?
But it doesn’t end there so I am posting the original press release in full (minus legally sensitive info, of course) after the break so you can read it for yourself. It’s one of the stranger ones we have ever come across and was either written by some kind of genius, or someone on acid. We’ve also posted the game’s sole screenshot to be released so far. (For those not sure about clicking through, the screenshot does not contain any images of Gender-specific anatomical parts battling it out.)
Here are both the screenshot and the press release:
Epic saga of the future
Krakow, Poland – 5 February 2010 – Games developer and publisher Bloober Team, most famous for its WiiWare super production Last Flight, presents his newest IP – Gender Wars.
About the game
The game is turn based tactic game that will redefine whole tactic games genre with its casual, story-driven approach and easy click&shoot interface. “We wanted to make tactic game that will be easy to pick and play by anyone, in a short burst of 2-3 minutes per game, while offering enough in-depth complexity to play for hours” says Peter Bielatowicz, lead designer of the game.“In a way, and I understand that it’s bit bold to say, we would like to create something similar to Metal Gear Solid for iPad” Bielatowicz continues. “MGS was a stealth game, and stealth games before, like Tenchu, were considered to be more for hardcore players. But MGS was extremely easy to pick and play and so strongly story driven that many casual people were playing it just to follow the storyline and learning more advanced gameplay strategies as they played” he explains. “We want to implement the same flow in our game so a player can choose to focus on the story or the gameplay – according to what he prefers” Bielatowicz adds.
“Most of current tactic or strategy games on the market have very long learning curves and overwhelm player with too many information at once.
It throws off most of casual players. We will show completely different, minimalistic approach in our game” Bielatowicz continues. “We are testing our interface on gamers, and look how they approach the game and what are the first things that come to their mind when trying to perform some command” says Piotr Babieno, one of the game producers. “Then we simply implement our user interface to work this way” Bielatowicz adds.
The game takes place in the post-apocalyptic SF universe, and its storyline involves themes such as time travels, tragic love and epic military operations. “Everyone will find something for himself in the game, from space operas fans to hard military SF geeks” says Paweł Kobyłecki, one of game main screenwriters. “But this is too soon to speak about details at the moment” says Bielatowicz. “We will reveal everything in proper time, starting with series of feature films” he adds.
Comments on iPad
The game is being prepared iPad. “We believe that tactic games will be one of best and most successful games on iPad platform” predicts Babieno. “This kind of touch device with big screen helps you to command your units in most natural and intuitive way” he adds. “You have to also remember that the people will play iPad in longer sessions and with more concentration than they did on iPhone” comments Bielatowicz. “iPad is perfect device for people playing in train or airplane or at home rather than on the move like it was with iPhone. All designers shall keep this in mind when thinking about designing an iPad game” he ends.Teaser for the whole series
One of the most surprising things about the “Gender Wars: The Battle” is that the game alone is a teaser for other upcoming games from the series. It contains only the battle game mode and will focus on gameplay challenges. “It may sound weird, but after first tests of the battle module it turned out to play so well and entertaining on its own that we decided to release it as separate title” Piotr Babieno. “We want to tease players a bit and prepare them for the final game” Babieno explains. “The Battle will be released at very low price, so players can taste our quality without spending much” he adds. “Of course we will listen very closely to all the reactions and use players feedback to improve final game” Bielatowicz ends.“Gender Wars: The Battle” will hit the Apple Store with iPad release in late march. The details of the main game and its schedule are still kept secret.
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About Bloober Team
Founded in 2008 and headquartered in Krakow, Poland, Bloober Team is an independent videogame developer focused on creating the highest quality digitally-distributed content.All trademarks or registered trademarks are the property of their respective owners.
That was it. Are you interested? Confused? Both? Will you give the game a wide berth, or do they already have you excited to pick a gender and start going at it? Leave a comment and let us know.
iPad
Molly reports on Apple’s iPad. Assets: ipad, mac desktop, photoshop interface, fcp interface, vhs camcorder, rotary phone, hard drive, ipad present, leaning forward at desk, looking at iphone, reclining, reclining 2, reclining 3, layin on grass, handing it over, Adobe Flash, Missing Flash, Missing Flash 2, Missing Flash 3, Flash Icon, HTML code, HTML code 2, Jobs and Missing Flash, Flash Blog Images without Flash, YouTube HTML 5, New Safari Apple Page, Jobs with iPad, Home star runner, apple logo, dollar sign, smashing head, HTML5 Code, HTML5 Graphic, YouTube Rocketboom, Steve Thinking. Music by Podington Bear.
Sony: iPad consumers will graduate to the PSP
We’ve already heard from Nintendo’s Satoru Iwata on Apple’s most recent handheld (spoilers: he doesn’t care about it), but the Wall Street Journal recently asked Sony’s John Koller how his company’s reacting to the device. Rather than outright dismissing it like the Nintendo prez, though, he said he’s looking to the iPad for boosted PSP sales. Seriously.
“Apple’s entrance into the portable gaming space has been a net positive for Sony … when people want a deeper, richer console, they start playing on a PSP.” In fairness, it’s part of Koller’s job to rep Sony in these situations, but it’s not exactly impossible to argue with his logic in this case — as the WSJ points out, sales of the PSP have “nearly tripled” since June 2007 (when the iPhone first launched). This would normally be the point where we point out other mitigating factors in year-over-year sales increases (say, games like God of War: Chains of Olympus and GTA: Chinatown Wars coming out, or a new console iteration being released), but we’ll leave the comments section below to handle that.
Sony: iPad consumers will graduate to the PSP originally appeared on Joystiq on Sat, 30 Jan 2010 19:30:00 EST. Please see our terms for use of feeds.
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Sony: iPad consumers will graduate to the PSP
We’ve already heard from Nintendo’s Satoru Iwata on Apple’s most recent handheld (spoilers: he doesn’t care about it), but the Wall Street Journal recently asked Sony’s John Koller how his company’s reacting to the device. Rather than outright dismissing it like the Nintendo prez, though, he said he’s looking to the iPad for boosted PSP sales. Seriously.
“Apple’s entrance into the portable gaming space has been a net positive for Sony … when people want a deeper, richer console, they start playing on a PSP.” In fairness, it’s part of Koller’s job to rep Sony in these situations, but it’s not exactly impossible to argue with his logic in this case — as the WSJ points out, sales of the PSP have “nearly tripled” since June 2007 (when the iPhone first launched). This would normally be the point where we point out other mitigating factors in year-over-year sales increases (say, games like God of War: Chains of Olympus and GTA: Chinatown Wars coming out, or a new console iteration being released), but we’ll leave the comments section below to handle that.
Sony: iPad consumers will graduate to the PSP originally appeared on Joystiq on Sat, 30 Jan 2010 19:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Sony: iPad consumers will graduate to the PSP
We’ve already heard from Nintendo’s Satoru Iwata on Apple’s most recent handheld (spoilers: he doesn’t care about it), but the Wall Street Journal recently asked Sony’s John Koller how his company’s reacting to the device. Rather than outright dismissing it like the Nintendo prez, though, he said he’s looking to the iPad for boosted PSP sales. Seriously.
“Apple’s entrance into the portable gaming space has been a net positive for Sony … when people want a deeper, richer console, they start playing on a PSP.” In fairness, it’s part of Koller’s job to rep Sony in these situations, but it’s not exactly impossible to argue with his logic in this case — as the WSJ points out, sales of the PSP have “nearly tripled” since June 2007 (when the iPhone first launched). This would normally be the point where we point out other mitigating factors in year-over-year sales increases (say, games like God of War: Chains of Olympus and GTA: Chinatown Wars coming out, or a new console iteration being released), but we’ll leave the comments section below to handle that.
Sony: iPad consumers will graduate to the PSP originally appeared on Joystiq on Sat, 30 Jan 2010 19:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Sony: iPad consumers will graduate to the PSP
We’ve already heard from Nintendo’s Satoru Iwata on Apple’s most recent handheld (spoilers: he doesn’t care about it), but the Wall Street Journal recently asked Sony’s John Koller how his company’s reacting to the device. Rather than outright dismissing it like the Nintendo prez, though, he said he’s looking to the iPad for boosted PSP sales. Seriously.
“Apple’s entrance into the portable gaming space has been a net positive for Sony … when people want a deeper, richer console, they start playing on a PSP.” In fairness, it’s part of Koller’s job to rep Sony in these situations, but it’s not exactly impossible to argue with his logic in this case — as the WSJ points out, sales of the PSP have “nearly tripled” since June 2007 (when the iPhone first launched). This would normally be the point where we point out other mitigating factors in year-over-year sales increases (say, games like God of War: Chains of Olympus and GTA: Chinatown Wars coming out, or a new console iteration being released), but we’ll leave the comments section below to handle that.
Sony: iPad consumers will graduate to the PSP originally appeared on Joystiq on Sat, 30 Jan 2010 19:30:00 EST. Please see our terms for use of feeds.
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Apple Announcement – Surprise! It’s a big iPhone! (aka The iPad)

Only minutes ago and after months of rumor and speculation, self proclaimed genius, Steve Jobs, stunned the world by announcing yet another product sure to change the way we live life as we know it. It’s the Apple iPad! While most people thought Mr. Jobs would choose a more descriptive and less feminine hygiene product-sounding name, like iSlate or iTablet, the biggest surprise was actually the price. The most basic model (16GB/WiFi, no 3G) is only $499 which makes it much more affordable than most industry watchers expected and is probably meant to help it overcome some of the consumer adoption concerns many anticipate. The iPads will be managed through iTunes and run existing iPhone apps in a window (or pixel-doubled fullscreen) and will ship unlocked and attached to any specific carrier. WiFi-only units are supposed to hit store shelves in only 60 days with 3G-enabled units following 30 days beyond that.
More details & iPad Specifications:
iPhone 3.02 OS
10 Hr. Battery Life (month on standby)
Accelerometer
Compass
Speaker
Microphone
WiFi 802.11n
Bluetooth 2.1 + EDR
1 Ghz Apple A4 Chip
16GB-64GB Flash Memory
Full Capacitive Touch
9.7 in. Display
0.5 in. thick
1.5 lb. weight

No Adobe Flash Support
Optional Keyboard & “Camera Connection Kit”

WiFi
16GB – $499
32GB – $599
64GB – $699
WiFi + 3G
16GB – $629
32GB – $729
64GB – $829

Optional AT&T Data Plans:
$14.99/Mo. for up to 250MB
$29.99/Mo. unlimited
PSP minis developer surprised by cost of ESRB ratings
Here’s one reason why PSP minis are more expensive than their iPhone counterparts: the ESRB. Sony doesn’t enforce any control over the pricing of minis, but they do mandate getting approval from the ESRB ratings board. That, apparently, has been a significant hidden cost some developers didn’t expect. “You have to invest some money into dev kits and into getting ratings for your game. The costs of ratings such us ESRB is significantly more then we had realized,” Fieldrunners developer Sergei Gourski told Gamasutra. According to a posting at GameDev.net, the cost of getting an approval is $2,500.
Content developed for the iPhone doesn’t need to go through the ratings board, an oversight which, surprisingly, has yet to attract a media call-to-arms. Should the ESRB succeed in courting Apple as the defacto ratings system for the iPhone, the high cost of approval should curtail one of the largest problems facing the iPhone store today: having too much content, a sentiment shared by Minigore developer Kimmo Vihola. Vihola noted that “[Apple's] process is starting to crack from the seams,” and pointed out that Sony’s turnaround time on minis is much faster than Apple’s store. Sony takes three to five days for approval, while Apple varies “from a couple of days to up to six weeks.”
PSP minis developer surprised by cost of ESRB ratings originally appeared on Joystiq on Fri, 09 Oct 2009 17:09:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
PSP minis developer surprised by cost of ESRB ratings
Here’s one reason why PSP minis are more expensive than their iPhone counterparts: the ESRB. Sony doesn’t enforce any control over the pricing of minis, but they do mandate getting approval from the ESRB ratings board. That, apparently, has been a significant hidden cost some developers didn’t expect. “You have to invest some money into dev kits and into getting ratings for your game. The costs of ratings such us ESRB is significantly more then we had realized,” Fieldrunners developer Sergei Gourski told Gamasutra. According to a posting at GameDev.net, the cost of getting an approval is $2,500.
Content developed for the iPhone doesn’t need to go through the ratings board, an oversight which, surprisingly, has yet to attract a media call-to-arms. Should the ESRB succeed in courting Apple as the defacto ratings system for the iPhone, the high cost of approval should curtail one of the largest problems facing the iPhone store today: having too much content, a sentiment shared by Minigore developer Kimmo Vihola. Vihola noted that “[Apple's] process is starting to crack from the seams,” and pointed out that Sony’s turnaround time on minis is much faster than Apple’s store. Sony takes three to five days for approval, while Apple varies “from a couple of days to up to six weeks.”
PSP minis developer surprised by cost of ESRB ratings originally appeared on Joystiq on Fri, 09 Oct 2009 17:09:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
PSP minis developer surprised by cost of ESRB ratings
Here’s one reason why PSP minis are more expensive than their iPhone counterparts: the ESRB. Sony doesn’t enforce any control over the pricing of minis, but they do mandate getting approval from the ESRB ratings board. That, apparently, has been a significant hidden cost some developers didn’t expect. “You have to invest some money into dev kits and into getting ratings for your game. The costs of ratings such us ESRB is significantly more then we had realized,” Fieldrunners developer Sergei Gourski told Gamasutra. According to a posting at GameDev.net, the cost of getting an approval is $2,500.
Content developed for the iPhone doesn’t need to go through the ratings board, an oversight which, surprisingly, has yet to attract a media call-to-arms. Should the ESRB succeed in courting Apple as the defacto ratings system for the iPhone, the high cost of approval should curtail one of the largest problems facing the iPhone store today: having too much content, a sentiment shared by Minigore developer Kimmo Vihola. Vihola noted that “[Apple's] process is starting to crack from the seams,” and pointed out that Sony’s turnaround time on minis is much faster than Apple’s store. Sony takes three to five days for approval, while Apple varies “from a couple of days to up to six weeks.”
PSP minis developer surprised by cost of ESRB ratings originally appeared on Joystiq on Fri, 09 Oct 2009 17:09:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments













