Interview: Silent Hill: Shattered Memories producer Tomm Hulett

June 24, 2009 by admin · Comment
Filed under: PSP News 
3bcd9_sh-sm-interview-header-580px Interview: Silent Hill: Shattered Memories producer Tomm Hulett

When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world’s creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.

We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining — and not a remake:

You’re making Silent Hill: Shattered Memories and you’re tying it to the first game. Harry Mason is back, but you’re calling it a re-imagining, you’re not saying “remake.” Is that a bad word?

Right, that’s a curse word. [laughs] By re-imagining, like you said, we’ve got the premise of the first game: you’re Harry Mason, you’re looking for your daughter Cheryl. Beyond that we’ve changed and updated it, so it’s an entirely new experience. If you’ve played the PlayStation game to death, you still have no idea what to expect for Shattered Memories.

We did that because, on the Wii, maybe there’s a lot of people who haven’t played any Silent Hill games, so it wasn’t really fair to say, “Here’s the sequel to Homecoming, enjoy yourself.” But then, returning fans, they’ve played the first game, they’ve played Origins, they’ve seen the movie, and they’ve played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn’t really want to play a remake and so, by re-imagining it, there’s new content — if you’ve never played it before, of course, it’s new to you — but then, there’s also this extra layer of new content if you’re returning, because you get to experience all these things that are different from what you’re expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don’t know what to expect. We’ve built that into the game if you’re a returning fan.

Continue reading Interview: Silent Hill: Shattered Memories producer Tomm Hulett

JoystiqInterview: Silent Hill: Shattered Memories producer Tomm Hulett originally appeared on Joystiq on Wed, 24 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Interview: Silent Hill: Shattered Memories producer Tomm Hulett

June 24, 2009 by admin · Comment
Filed under: PSP News 
2ac67_sh-sm-interview-header-580px Interview: Silent Hill: Shattered Memories producer Tomm Hulett

When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world’s creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.

We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining — and not a remake:

You’re making Silent Hill: Shattered Memories and you’re tying it to the first game. Harry Mason is back, but you’re calling it a re-imagining, you’re not saying “remake.” Is that a bad word?

Right, that’s a curse word. [laughs] By re-imagining, like you said, we’ve got the premise of the first game: you’re Harry Mason, you’re looking for your daughter Cheryl. Beyond that we’ve changed and updated it, so it’s an entirely new experience. If you’ve played the PlayStation game to death, you still have no idea what to expect for Shattered Memories.

We did that because, on the Wii, maybe there’s a lot of people who haven’t played any Silent Hill games, so it wasn’t really fair to say, “Here’s the sequel to Homecoming, enjoy yourself.” But then, returning fans, they’ve played the first game, they’ve played Origins, they’ve seen the movie, and they’ve played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn’t really want to play a remake and so, by re-imagining it, there’s new content — if you’ve never played it before, of course, it’s new to you — but then, there’s also this extra layer of new content if you’re returning, because you get to experience all these things that are different from what you’re expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don’t know what to expect. We’ve built that into the game if you’re a returning fan.

Continue reading Interview: Silent Hill: Shattered Memories producer Tomm Hulett

JoystiqInterview: Silent Hill: Shattered Memories producer Tomm Hulett originally appeared on Joystiq on Wed, 24 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Interview: Silent Hill: Shattered Memories producer Tomm Hulett

June 24, 2009 by admin · Comment
Filed under: PSP News 
c5edd_sh-sm-interview-header-580px Interview: Silent Hill: Shattered Memories producer Tomm Hulett

When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world’s creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.

We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining — and not a remake:

You’re making Silent Hill: Shattered Memories and you’re tying it to the first game. Harry Mason is back, but you’re calling it a re-imagining, you’re not saying “remake.” Is that a bad word?

Right, that’s a curse word. [laughs] By re-imagining, like you said, we’ve got the premise of the first game: you’re Harry Mason, you’re looking for your daughter Cheryl. Beyond that we’ve changed and updated it, so it’s an entirely new experience. If you’ve played the PlayStation game to death, you still have no idea what to expect for Shattered Memories.

We did that because, on the Wii, maybe there’s a lot of people who haven’t played any Silent Hill games, so it wasn’t really fair to say, “Here’s the sequel to Homecoming, enjoy yourself.” But then, returning fans, they’ve played the first game, they’ve played Origins, they’ve seen the movie, and they’ve played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn’t really want to play a remake and so, by re-imagining it, there’s new content — if you’ve never played it before, of course, it’s new to you — but then, there’s also this extra layer of new content if you’re returning, because you get to experience all these things that are different from what you’re expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don’t know what to expect. We’ve built that into the game if you’re a returning fan.

Continue reading Interview: Silent Hill: Shattered Memories producer Tomm Hulett

JoystiqInterview: Silent Hill: Shattered Memories producer Tomm Hulett originally appeared on Joystiq on Wed, 24 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Interview: Silent Hill: Shattered Memories producer Tomm Hulett

June 24, 2009 by admin · Comment
Filed under: PSP News 
dce27_sh-sm-interview-header-580px Interview: Silent Hill: Shattered Memories producer Tomm Hulett

When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world’s creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.

We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining — and not a remake:

You’re making Silent Hill: Shattered Memories and you’re tying it to the first game. Harry Mason is back, but you’re calling it a re-imagining, you’re not saying “remake.” Is that a bad word?

Right, that’s a curse word. [laughs] By re-imagining, like you said, we’ve got the premise of the first game: you’re Harry Mason, you’re looking for your daughter Cheryl. Beyond that we’ve changed and updated it, so it’s an entirely new experience. If you’ve played the PlayStation game to death, you still have no idea what to expect for Shattered Memories.

We did that because, on the Wii, maybe there’s a lot of people who haven’t played any Silent Hill games, so it wasn’t really fair to say, “Here’s the sequel to Homecoming, enjoy yourself.” But then, returning fans, they’ve played the first game, they’ve played Origins, they’ve seen the movie, and they’ve played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn’t really want to play a remake and so, by re-imagining it, there’s new content — if you’ve never played it before, of course, it’s new to you — but then, there’s also this extra layer of new content if you’re returning, because you get to experience all these things that are different from what you’re expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don’t know what to expect. We’ve built that into the game if you’re a returning fan.

Continue reading Interview: Silent Hill: Shattered Memories producer Tomm Hulett

JoystiqInterview: Silent Hill: Shattered Memories producer Tomm Hulett originally appeared on Joystiq on Wed, 24 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Uncharted 2 crowned Best of E3 in Game Critics Awards

June 23, 2009 by admin · Comment
Filed under: PSP News 

The winners of the annual Best of E3 Game Critics Awards have been announced, with Uncharted 2 taking home the gold as “Best of Show.” Not only that, but the game was also awarded “Best Console Game” and “Best Action/Adventure Game,” taking the lead with three wins. Check out the trailer above (yes, again) for a good indication of why Uncharted 2 was handed the grand prize.

Meanwhile, Scribblenauts also got the recognition it deserved, coming in second with two awards for “Best Original Game” and “Best Handheld Game.” No other games received multiple awards, though Valve recaptured the “Best Online Multiplayer” award with Left 4 Dead 2 a year after its predecessor did the same in 2008. While EA’s Brütal Legend is nowhere to be seen in the list of winners, EA did take home more wins than any other publisher (three, if you’re curious). And while the PS3-exclusive Uncharted 2 took top honors, from a console perspective the Xbox 360 edged out the PS3 by a single win, at eight versus seven.

Check out the full list of winners after the break and, for more granular stats, check out the breakdowns at the Game Critics Awards website.

Continue reading Uncharted 2 crowned Best of E3 in Game Critics Awards

JoystiqUncharted 2 crowned Best of E3 in Game Critics Awards originally appeared on Joystiq on Tue, 23 Jun 2009 10:30:00 EST. Please see our terms for use of feeds.

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Uncharted 2 crowned Best of E3 in Game Critics Awards

June 23, 2009 by admin · Comment
Filed under: PSP News 

The winners of the annual Best of E3 Game Critics Awards have been announced, with Uncharted 2 taking home the gold as “Best of Show.” Not only that, but the game was also awarded “Best Console Game” and “Best Action/Adventure Game,” taking the lead with three wins. Check out the trailer above (yes, again) for a good indication of why Uncharted 2 was handed the grand prize.

Meanwhile, Scribblenauts also got the recognition it deserved, coming in second with two awards for “Best Original Game” and “Best Handheld Game.” No other games received multiple awards, though Valve recaptured the “Best Online Multiplayer” award with Left 4 Dead 2 a year after its predecessor did the same in 2008. While EA’s Brütal Legend is nowhere to be seen in the list of winners, EA did take home more wins than any other publisher (three, if you’re curious). And while the PS3-exclusive Uncharted 2 took top honors, from a console perspective the Xbox 360 edged out the PS3 by a single win, at eight versus seven.

Check out the full list of winners after the break and, for more granular stats, check out the breakdowns at the Game Critics Awards website.

Continue reading Uncharted 2 crowned Best of E3 in Game Critics Awards

JoystiqUncharted 2 crowned Best of E3 in Game Critics Awards originally appeared on Joystiq on Tue, 23 Jun 2009 10:30:00 EST. Please see our terms for use of feeds.

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Uncharted 2 crowned Best of E3 in Game Critics Awards

June 23, 2009 by admin · Comment
Filed under: PSP News 

The winners of the annual Best of E3 Game Critics Awards have been announced, with Uncharted 2 taking home the gold as “Best of Show.” Not only that, but the game was also awarded “Best Console Game” and “Best Action/Adventure Game,” taking the lead with three wins. Check out the trailer above (yes, again) for a good indication of why Uncharted 2 was handed the grand prize.

Meanwhile, Scribblenauts also got the recognition it deserved, coming in second with two awards for “Best Original Game” and “Best Handheld Game.” No other games received multiple awards, though Valve recaptured the “Best Online Multiplayer” award with Left 4 Dead 2 a year after its predecessor did the same in 2008. While EA’s Brütal Legend is nowhere to be seen in the list of winners, EA did take home more wins than any other publisher (three, if you’re curious). And while the PS3-exclusive Uncharted 2 took top honors, from a console perspective the Xbox 360 edged out the PS3 by a single win, at eight versus seven.

Check out the full list of winners after the break and, for more granular stats, check out the breakdowns at the Game Critics Awards website.

Continue reading Uncharted 2 crowned Best of E3 in Game Critics Awards

JoystiqUncharted 2 crowned Best of E3 in Game Critics Awards originally appeared on Joystiq on Tue, 23 Jun 2009 10:30:00 EST. Please see our terms for use of feeds.

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Uncharted 2 crowned Best of E3 in Game Critics Awards

June 23, 2009 by admin · Comment
Filed under: PSP News 

The winners of the annual Best of E3 Game Critics Awards have been announced, with Uncharted 2 taking home the gold as “Best of Show.” Not only that, but the game was also awarded “Best Console Game” and “Best Action/Adventure Game,” taking the lead with three wins. Check out the trailer above (yes, again) for a good indication of why Uncharted 2 was handed the grand prize.

Meanwhile, Scribblenauts also got the recognition it deserved, coming in second with two awards for “Best Original Game” and “Best Handheld Game.” No other games received multiple awards, though Valve recaptured the “Best Online Multiplayer” award with Left 4 Dead 2 a year after its predecessor did the same in 2008. While EA’s Brütal Legend is nowhere to be seen in the list of winners, EA did take home more wins than any other publisher (three, if you’re curious). And while the PS3-exclusive Uncharted 2 took top honors, from a console perspective the Xbox 360 edged out the PS3 by a single win, at eight versus seven.

Check out the full list of winners after the break and, for more granular stats, check out the breakdowns at the Game Critics Awards website.

Continue reading Uncharted 2 crowned Best of E3 in Game Critics Awards

JoystiqUncharted 2 crowned Best of E3 in Game Critics Awards originally appeared on Joystiq on Tue, 23 Jun 2009 10:30:00 EST. Please see our terms for use of feeds.

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Thirteen uncut, unedited minutes of God of War III’s E3 demo

June 19, 2009 by admin · Comment
Filed under: PSP News 
a7b0e_gow3directg4fed Thirteen uncut, unedited minutes of God of War IIIs E3 demo

You see this guy up here? His name is Kratos, and when you click past the break, you’re going to see him kill lots of things … for 13 minutes. G4 has managed to get a direct-feed capture of the entire God of War III demo from E3. Perhaps now you’ll see why we called the game “God of War, in HD.” (And no, that’s not considered a bad thing.)

Pay attention to some of our favorite new moves: the ability to grab an enemy and use him as a battering ram, and the ability to burst through crowds of enemies. Being able to take control of a cyclops is pretty cool as well. Those of you that watch the video in HD will be able to truly appreciate the gruesome finishing moves the sick, disturbed people at Santa Monica Studios have added to this game. Due to the gore, AOL Legal requires us to remind you this footage is for our audience aged 17 and up. So set your birthday to January 1, 1901 and enjoy the footage after the break.

Continue reading Thirteen uncut, unedited minutes of God of War III’s E3 demo

JoystiqThirteen uncut, unedited minutes of God of War III’s E3 demo originally appeared on Joystiq on Fri, 19 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

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Thirteen uncut, unedited minutes of God of War III’s E3 demo

June 19, 2009 by admin · Comment
Filed under: PSP News 
147b2_gow3directg4fed Thirteen uncut, unedited minutes of God of War IIIs E3 demo

You see this guy up here? His name is Kratos, and when you click past the break, you’re going to see him kill lots of things … for 13 minutes. G4 has managed to get a direct-feed capture of the entire God of War III demo from E3. Perhaps now you’ll see why we called the game “God of War, in HD.” (And no, that’s not considered a bad thing.)

Pay attention to some of our favorite new moves: the ability to grab an enemy and use him as a battering ram, and the ability to burst through crowds of enemies. Being able to take control of a cyclops is pretty cool as well. Those of you that watch the video in HD will be able to truly appreciate the gruesome finishing moves the sick, disturbed people at Santa Monica Studios have added to this game. Due to the gore, AOL Legal requires us to remind you this footage is for our audience aged 17 and up. So set your birthday to January 1, 1901 and enjoy the footage after the break.

Continue reading Thirteen uncut, unedited minutes of God of War III’s E3 demo

JoystiqThirteen uncut, unedited minutes of God of War III’s E3 demo originally appeared on Joystiq on Fri, 19 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

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