Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future
We’ve never been great counters, but we’d say there are three studios working on major Call of Duty games now. A recent internal memo (as reported by G4) apparently confirms that Infinity Ward — despite all of the recent stuff going down there — will remain “central” to the franchise. So, counting that studio and Treyarch, along with Sledgehammer Games and its own Call of Duty title, that’s … four three! The Count would be so proud of us!
This internal memo reportedly comes from CEO of Activision Publishing Mike Griffith, who said, “Infinity Ward remains central to Call of Duty’s future” and that Activision would continue to “rely on the combined talent, expertise and leadership of the team there for [Call of Duty's] success.”
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future originally appeared on Joystiq on Wed, 03 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
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Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future
We’ve never been great counters, but we’d say there are three studios working on major Call of Duty games now. A recent internal memo (as reported by G4) apparently confirms that Infinity Ward — despite all of the recent stuff going down there — will remain “central” to the franchise. So, counting that studio and Treyarch, along with Sledgehammer Games and its own Call of Duty title, that’s … four three! The Count would be so proud of us!
This internal memo reportedly comes from CEO of Activision Publishing Mike Griffith, who said, “Infinity Ward remains central to Call of Duty’s future” and that Activision would continue to “rely on the combined talent, expertise and leadership of the team there for [Call of Duty's] success.”
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future originally appeared on Joystiq on Wed, 03 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
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Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future
We’ve never been great counters, but we’d say there are three studios working on major Call of Duty games now. A recent internal memo (as reported by G4) apparently confirms that Infinity Ward — despite all of the recent stuff going down there — will remain “central” to the franchise. So, counting that studio and Treyarch, along with Sledgehammer Games and its own Call of Duty title, that’s … four three! The Count would be so proud of us!
This internal memo reportedly comes from CEO of Activision Publishing Mike Griffith, who said, “Infinity Ward remains central to Call of Duty’s future” and that Activision would continue to “rely on the combined talent, expertise and leadership of the team there for [Call of Duty's] success.”
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future originally appeared on Joystiq on Wed, 03 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future
We’ve never been great counters, but we’d say there are three studios working on major Call of Duty games now. A recent internal memo (as reported by G4) apparently confirms that Infinity Ward — despite all of the recent stuff going down there — will remain “central” to the franchise. So, counting that studio and Treyarch, along with Sledgehammer Games and its own Call of Duty title, that’s … four three! The Count would be so proud of us!
This internal memo reportedly comes from CEO of Activision Publishing Mike Griffith, who said, “Infinity Ward remains central to Call of Duty’s future” and that Activision would continue to “rely on the combined talent, expertise and leadership of the team there for [Call of Duty's] success.”
Alleged Activision memo: Infinity Ward remains central to Call of Duty’s future originally appeared on Joystiq on Wed, 03 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
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CryEngine 3 visiting GDC in stereoscopic 3D

Stereoscopic 3D visuals can really bring a tear to the eye, especially if your hand-eye coordination is off and you end up jabbing a plastic temple arm into a squishy place. Don’t do that. Instead, CryEngine developer Crytek wants you to marvel at the latest addition to its engine, which will power upcoming urban shooter Crysis 2. This year’s Game Developers Conference (running in San Francisco from March 9 to March 13) will mark the debut of stereoscopic 3D support in CryEngine 3, the company announced.
According to Carl Jones, Crytek’s director of global business development, the technology will enable engine licensees to create 3D content on all supported platforms. It will enhance CryEngine 3’s “LiveCreate” feature, which allows a single editor to create content that’s playable on all three high-end platforms: PC; PlayStation 3 and Xbox 360. “There are basically no longer any limits to a designer’s creativity,” Jones said.
We can’t wait to see what kind of sci-fi cyborg shooters all the developers have in store for us at GDC. In 3D!
CryEngine 3 visiting GDC in stereoscopic 3D originally appeared on Joystiq on Tue, 02 Mar 2010 23:45:00 EST. Please see our terms for use of feeds.
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Metareview: Battlefield: Bad Company 2
While not quite the 94 review average that Modern Warfare 2 eventually ended up with, Battlefield: Bad Company 2 is off to a generous start on Metacritic, averaging a 90 as of this writing. The developers at DICE have certainly kicked up some dust in challenging the monolithic multiplayer of MW2, but it remains to be seen what will eventually shake out online. For now, we’ve got the single-player reviews for you, just below:
- GamePro (5/5 Stars): “Bad Company 2’s unexpected emphasis on survival skills caught me completely off guard … The radical change in pace forced me to think and react differently to the situation than I normally would, and it made for an incredible experience. Bad Company 2 definitely has the necessary chops to give the current king of, well, modern warfare, a run for its money..”
- GameDaily (9/10): “Combat is both intense and exhilarating. Nothing beats unloading a few grenades at a house and watching the ammo tear chunks from it while dead bodies sail through the air. Battlefield: Bad Company 2 is an immensely entertaining shooter that demands your attention”
- Official Xbox Magazine UK (8.0/10): “While the likes of Call of Duty and Gears of War lead you into bottlenecks where they can dazzle you with explosions and special effects, Bad Company 2 feels more like a diluted sprawl of ideas across a large canvas. This variety ensures things stay interesting but it makes it a solid rather than spectacular effort. You’ll enjoy it, but will find that you struggle to recall any standout moments once the credits finally roll.”
- Totally Video Games: (7/10): “While Battlefield 2: Modern Combat (on previous-gen machines) and the original Bad Company both featured standalone single-player campaigns, both fell well short of the kind of gameplay we’ve come to expect of the Master Chief or Sergeant ‘Soap’ MacTavish. Unfortunately, DICE still hasn’t turned the corner with its single-player design in Bad Company 2.”
Metareview: Battlefield: Bad Company 2 originally appeared on Joystiq on Tue, 02 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.
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CryEngine 3 visiting GDC in stereoscopic 3D

Stereoscopic 3D visuals can really bring a tear to the eye, especially if your hand-eye coordination is off and you end up jabbing a plastic temple arm into a squishy place. Don’t do that. Instead, CryEngine developer Crytek wants you to marvel at the latest addition to its engine, which will power upcoming urban shooter Crysis 2. This year’s Game Developers Conference (running in San Francisco from March 9 to March 13) will mark the debut of stereoscopic 3D support in CryEngine 3, the company announced.
According to Carl Jones, Crytek’s director of global business development, the technology will enable engine licensees to create 3D content on all supported platforms. It will enhance CryEngine 3’s “LiveCreate” feature, which allows a single editor to create content that’s playable on all three high-end platforms: PC; PlayStation 3 and Xbox 360. “There are basically no longer any limits to a designer’s creativity,” Jones said.
We can’t wait to see what kind of sci-fi cyborg shooters all the developers have in store for us at GDC. In 3D!
CryEngine 3 visiting GDC in stereoscopic 3D originally appeared on Joystiq on Tue, 02 Mar 2010 23:45:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Metareview: Battlefield: Bad Company 2
While not quite the 94 review average that Modern Warfare 2 eventually ended up with, Battlefield: Bad Company 2 is off to a generous start on Metacritic, averaging a 90 as of this writing. The developers at DICE have certainly kicked up some dust in challenging the monolithic multiplayer of MW2, but it remains to be seen what will eventually shake out online. For now, we’ve got the single-player reviews for you, just below:
- GamePro (5/5 Stars): “Bad Company 2’s unexpected emphasis on survival skills caught me completely off guard … The radical change in pace forced me to think and react differently to the situation than I normally would, and it made for an incredible experience. Bad Company 2 definitely has the necessary chops to give the current king of, well, modern warfare, a run for its money..”
- GameDaily (9/10): “Combat is both intense and exhilarating. Nothing beats unloading a few grenades at a house and watching the ammo tear chunks from it while dead bodies sail through the air. Battlefield: Bad Company 2 is an immensely entertaining shooter that demands your attention”
- Official Xbox Magazine UK (8.0/10): “While the likes of Call of Duty and Gears of War lead you into bottlenecks where they can dazzle you with explosions and special effects, Bad Company 2 feels more like a diluted sprawl of ideas across a large canvas. This variety ensures things stay interesting but it makes it a solid rather than spectacular effort. You’ll enjoy it, but will find that you struggle to recall any standout moments once the credits finally roll.”
- Totally Video Games: (7/10): “While Battlefield 2: Modern Combat (on previous-gen machines) and the original Bad Company both featured standalone single-player campaigns, both fell well short of the kind of gameplay we’ve come to expect of the Master Chief or Sergeant ‘Soap’ MacTavish. Unfortunately, DICE still hasn’t turned the corner with its single-player design in Bad Company 2.”
Metareview: Battlefield: Bad Company 2 originally appeared on Joystiq on Tue, 02 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
CryEngine 3 visiting GDC in stereoscopic 3D

Stereoscopic 3D visuals can really bring a tear to the eye, especially if your hand-eye coordination is off and you end up jabbing a plastic temple arm into a squishy place. Don’t do that. Instead, CryEngine developer Crytek wants you to marvel at the latest addition to its engine, which will power upcoming urban shooter Crysis 2. This year’s Game Developers Conference (running in San Francisco from March 9 to March 13) will mark the debut of stereoscopic 3D support in CryEngine 3, the company announced.
According to Carl Jones, Crytek’s director of global business development, the technology will enable engine licensees to create 3D content on all supported platforms. It will enhance CryEngine 3’s “LiveCreate” feature, which allows a single editor to create content that’s playable on all three high-end platforms: PC; PlayStation 3 and Xbox 360. “There are basically no longer any limits to a designer’s creativity,” Jones said.
We can’t wait to see what kind of sci-fi cyborg shooters all the developers have in store for us at GDC. In 3D!
CryEngine 3 visiting GDC in stereoscopic 3D originally appeared on Joystiq on Tue, 02 Mar 2010 23:45:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Metareview: Battlefield: Bad Company 2
While not quite the 94 review average that Modern Warfare 2 eventually ended up with, Battlefield: Bad Company 2 is off to a generous start on Metacritic, averaging a 90 as of this writing. The developers at DICE have certainly kicked up some dust in challenging the monolithic multiplayer of MW2, but it remains to be seen what will eventually shake out online. For now, we’ve got the single-player reviews for you, just below:
- GamePro (5/5 Stars): “Bad Company 2’s unexpected emphasis on survival skills caught me completely off guard … The radical change in pace forced me to think and react differently to the situation than I normally would, and it made for an incredible experience. Bad Company 2 definitely has the necessary chops to give the current king of, well, modern warfare, a run for its money..”
- GameDaily (9/10): “Combat is both intense and exhilarating. Nothing beats unloading a few grenades at a house and watching the ammo tear chunks from it while dead bodies sail through the air. Battlefield: Bad Company 2 is an immensely entertaining shooter that demands your attention”
- Official Xbox Magazine UK (8.0/10): “While the likes of Call of Duty and Gears of War lead you into bottlenecks where they can dazzle you with explosions and special effects, Bad Company 2 feels more like a diluted sprawl of ideas across a large canvas. This variety ensures things stay interesting but it makes it a solid rather than spectacular effort. You’ll enjoy it, but will find that you struggle to recall any standout moments once the credits finally roll.”
- Totally Video Games: (7/10): “While Battlefield 2: Modern Combat (on previous-gen machines) and the original Bad Company both featured standalone single-player campaigns, both fell well short of the kind of gameplay we’ve come to expect of the Master Chief or Sergeant ‘Soap’ MacTavish. Unfortunately, DICE still hasn’t turned the corner with its single-player design in Bad Company 2.”
Metareview: Battlefield: Bad Company 2 originally appeared on Joystiq on Tue, 02 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.
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