Gearbox: Borderlands art style helped ‘make a certain leap of faith’
The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. “Halo meets Diablo” was the answer, and that was Gearbox’s premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game — they could “make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world.” And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn’t quite expect such a call for, so it’s a safe bet that we’ll see those features in any future installments of the “important” franchise. Please?
Gearbox: Borderlands art style helped ‘make a certain leap of faith’ originally appeared on Joystiq on Sat, 23 Jan 2010 08:00:00 EST. Please see our terms for use of feeds.
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Gearbox: Borderlands art style helped ‘make a certain leap of faith’
The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. “Halo meets Diablo” was the answer, and that was Gearbox’s premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game — they could “make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world.” And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn’t quite expect such a call for, so it’s a safe bet that we’ll see those features in any future installments of the “important” franchise. Please?
Gearbox: Borderlands art style helped ‘make a certain leap of faith’ originally appeared on Joystiq on Sat, 23 Jan 2010 08:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Gearbox: Borderlands art style helped ‘make a certain leap of faith’
The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. “Halo meets Diablo” was the answer, and that was Gearbox’s premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game — they could “make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world.” And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn’t quite expect such a call for, so it’s a safe bet that we’ll see those features in any future installments of the “important” franchise. Please?
Gearbox: Borderlands art style helped ‘make a certain leap of faith’ originally appeared on Joystiq on Sat, 23 Jan 2010 08:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Gearbox: Borderlands art style helped ‘make a certain leap of faith’
The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. “Halo meets Diablo” was the answer, and that was Gearbox’s premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game — they could “make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world.” And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn’t quite expect such a call for, so it’s a safe bet that we’ll see those features in any future installments of the “important” franchise. Please?
Gearbox: Borderlands art style helped ‘make a certain leap of faith’ originally appeared on Joystiq on Sat, 23 Jan 2010 08:00:00 EST. Please see our terms for use of feeds.
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Best of the Rest: Ben’s Picks of 2009

Arriving approximately seven months late to the party, I didn’t play RFG until earlier this month when I desperately cobbled together 2009’s game releases for a massive pre-GOTY playstravaganza. That marathon came to a long pause while I smashed through the many structures of Mars with my trusty sledgehammer, constantly hearing “Space A$&%*#&” playing along the way in my mind. Sure, RFG was a bit rough around the edges, but what it lacked in mechanical prowess was more than made up for by the sheer amount of childlike joy I experienced while demolishing everything in my path.
Continue reading Best of the Rest: Ben’s Picks of 2009
Best of the Rest: Ben’s Picks of 2009 originally appeared on Joystiq on Fri, 01 Jan 2010 16:30:00 EST. Please see our terms for use of feeds.
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Best of the Rest: Ben’s Picks of 2009

Arriving approximately seven months late to the party, I didn’t play RFG until earlier this month when I desperately cobbled together 2009’s game releases for a massive pre-GOTY playstravaganza. That marathon came to a long pause while I smashed through the many structures of Mars with my trusty sledgehammer, constantly hearing “Space A$&%*#&” playing along the way in my mind. Sure, RFG was a bit rough around the edges, but what it lacked in mechanical prowess was more than made up for by the sheer amount of childlike joy I experienced while demolishing everything in my path.
Continue reading Best of the Rest: Ben’s Picks of 2009
Best of the Rest: Ben’s Picks of 2009 originally appeared on Joystiq on Fri, 01 Jan 2010 16:30:00 EST. Please see our terms for use of feeds.
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Best of the Rest: Ben’s Picks of 2009

Arriving approximately seven months late to the party, I didn’t play RFG until earlier this month when I desperately cobbled together 2009’s game releases for a massive pre-GOTY playstravaganza. That marathon came to a long pause while I smashed through the many structures of Mars with my trusty sledgehammer, constantly hearing “Space A$&%*#&” playing along the way in my mind. Sure, RFG was a bit rough around the edges, but what it lacked in mechanical prowess was more than made up for by the sheer amount of childlike joy I experienced while demolishing everything in my path.
Continue reading Best of the Rest: Ben’s Picks of 2009
Best of the Rest: Ben’s Picks of 2009 originally appeared on Joystiq on Fri, 01 Jan 2010 16:30:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Best of the Rest: Ben’s Picks of 2009

Arriving approximately seven months late to the party, I didn’t play RFG until earlier this month when I desperately cobbled together 2009’s game releases for a massive pre-GOTY playstravaganza. That marathon came to a long pause while I smashed through the many structures of Mars with my trusty sledgehammer, constantly hearing “Space A$&%*#&” playing along the way in my mind. Sure, RFG was a bit rough around the edges, but what it lacked in mechanical prowess was more than made up for by the sheer amount of childlike joy I experienced while demolishing everything in my path.
Continue reading Best of the Rest: Ben’s Picks of 2009
Best of the Rest: Ben’s Picks of 2009 originally appeared on Joystiq on Fri, 01 Jan 2010 16:30:00 EST. Please see our terms for use of feeds.
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Halo Legends Blu-ray dated Feb. 9, 2010; perfect fanboy storm approaches
A year ago, the following sentence would have been absolutely, totally, and in all other ways inconceivable: The Blu-ray edition of the Halo Legends anime project is scheduled for release on February 9, 2010. The impossible union of Halo and Blu-ray will not only arrive on the same day as the DVD release, but it will also contain an exclusive overview of the series through the events of Halo 3. As Blu-ray.com risibly puts it, “Soon you’ll be able to play Halo on your PS3.”
Now, we’d like to think that this generation of consoles is far enough along that this news won’t ruffle any fanboy feathers. Then again, we’d also like to think that HD DVD, in all its awesomeness, is poised for a comeback. Just remember, Halo fans, Blu-ray discs are not your enemy. Cliffhangers are.
Halo Legends Blu-ray dated Feb. 9, 2010; perfect fanboy storm approaches originally appeared on Joystiq on Thu, 05 Nov 2009 14:27:00 EST. Please see our terms for use of feeds.
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Halo Legends Blu-ray dated Feb. 9, 2010; perfect fanboy storm approaches
A year ago, the following sentence would have been absolutely, totally, and in all other ways inconceivable: The Blu-ray edition of the Halo Legends anime project is scheduled for release on February 9, 2010. The impossible union of Halo and Blu-ray will not only arrive on the same day as the DVD release, but it will also contain an exclusive overview of the series through the events of Halo 3. As Blu-ray.com risibly puts it, “Soon you’ll be able to play Halo on your PS3.”
Now, we’d like to think that this generation of consoles is far enough along that this news won’t ruffle any fanboy feathers. Then again, we’d also like to think that HD DVD, in all its awesomeness, is poised for a comeback. Just remember, Halo fans, Blu-ray discs are not your enemy. Cliffhangers are.
Halo Legends Blu-ray dated Feb. 9, 2010; perfect fanboy storm approaches originally appeared on Joystiq on Thu, 05 Nov 2009 14:27:00 EST. Please see our terms for use of feeds.
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