Sony Applies For More Futuristic PS3 Controller Patents
Sony quietly took another step last week in the game of catch-up they and Microsoft are playing as they attempt to capture the wave of interactivity and interest following Nintendo’s success with the Wii. It began with Sony trotting out the Sixaxis and its tilt-functionality mere months after word of the Wii-mote’s motion-detection capabilities came to light and was seen largely as a hasty “me-too” by Sony that might have cost its agreement with Immersion for force-feedback in the controller.
Little over a year ago word of Microsoft’s Project Natal was leaked and a patent filing by Sony lawyers for a break-apart “hybrid video capture and ultrasonic tracking system” was discovered followed by applications for emotion sensing controllers and tech.

Sony’s latest filing with the US Patent and Trademark Office details controllers capable of accepting a variety of attachments including a biometric reader, maracas, flashlights, and microphones.


It also talks of the controllers having onboard memory accessible through USB ports which could hold user profiles or downloadable content. It all sounds a little crazy to us and covers mostly conceptual tech rather than something actual and in the prototype stage sitting on an engineer’s desk in a Sony R&D lab somewhere.
Perhaps next month someone will come across a patent application for an inflatable holodeck attachment for the PS3 or a wireless matter teleportation device for use in multiplayer games?
Sony Motion Controller patent features swappable buttons, connectors
If you’re excited about finally having a waggle wand for your PS3, but wondering how weird plastic add-ons might fit into the activities, these patent images reveal that Sony is thinking about all that and more. And by “more” we mean: things that might actually be kind of useful.
While the designs detailed in this patent application aren’t necessarily being considered for the retail release, they’re at least an indication of what ideas have been thrown around for the Playstation Motion Controller. Considering that the patent was filed in April, well before the prototypes we’ve seen were produced, we do have our doubts about many of these illustrations being worked into the final model.
Several methods are shown for turning the Motion Controller into a Dual Shock-esque device, from an inconspicuous bar through the middle of two, to a weird handle with buttons on it that snakes around and connects to the top of the wand. Another image shows two Motion Controllers connected at the bottoms, forming what kind of looks like handlebars. Perhaps most enticing (especially if it’s used): removable faceplates, allowing players to choose from buttons, a d-pad or a dial for the front of the controller.
[Via Kotaku]
Sony Motion Controller patent features swappable buttons, connectors originally appeared on Joystiq on Tue, 08 Dec 2009 17:30:00 EST. Please see our terms for use of feeds.
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Sony Motion Controller patent features swappable buttons, connectors
If you’re excited about finally having a waggle wand for your PS3, but wondering how weird plastic add-ons might fit into the activities, these patent images reveal that Sony is thinking about all that and more. And by “more” we mean: things that might actually be kind of useful.
While the designs detailed in this patent application aren’t necessarily being considered for the retail release, they’re at least an indication of what ideas have been thrown around for the Playstation Motion Controller. Considering that the patent was filed in April, well before the prototypes we’ve seen were produced, we do have our doubts about many of these illustrations being worked into the final model.
Several methods are shown for turning the Motion Controller into a Dual Shock-esque device, from an inconspicuous bar through the middle of two, to a weird handle with buttons on it that snakes around and connects to the top of the wand. Another image shows two Motion Controllers connected at the bottoms, forming what kind of looks like handlebars. Perhaps most enticing (especially if it’s used): removable faceplates, allowing players to choose from buttons, a d-pad or a dial for the front of the controller.
[Via Kotaku]
Sony Motion Controller patent features swappable buttons, connectors originally appeared on Joystiq on Tue, 08 Dec 2009 17:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Sony Motion Controller patent features swappable buttons, connectors
If you’re excited about finally having a waggle wand for your PS3, but wondering how weird plastic add-ons might fit into the activities, these patent images reveal that Sony is thinking about all that and more. And by “more” we mean: things that might actually be kind of useful.
While the designs detailed in this patent application aren’t necessarily being considered for the retail release, they’re at least an indication of what ideas have been thrown around for the Playstation Motion Controller. Considering that the patent was filed in April, well before the prototypes we’ve seen were produced, we do have our doubts about many of these illustrations being worked into the final model.
Several methods are shown for turning the Motion Controller into a Dual Shock-esque device, from an inconspicuous bar through the middle of two, to a weird handle with buttons on it that snakes around and connects to the top of the wand. Another image shows two Motion Controllers connected at the bottoms, forming what kind of looks like handlebars. Perhaps most enticing (especially if it’s used): removable faceplates, allowing players to choose from buttons, a d-pad or a dial for the front of the controller.
[Via Kotaku]
Sony Motion Controller patent features swappable buttons, connectors originally appeared on Joystiq on Tue, 08 Dec 2009 17:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Sony Motion Controller patent features swappable buttons, connectors
If you’re excited about finally having a waggle wand for your PS3, but wondering how weird plastic add-ons might fit into the activities, these patent images reveal that Sony is thinking about all that and more. And by “more” we mean: things that might actually be kind of useful.
While the designs detailed in this patent application aren’t necessarily being considered for the retail release, they’re at least an indication of what ideas have been thrown around for the Playstation Motion Controller. Considering that the patent was filed in April, well before the prototypes we’ve seen were produced, we do have our doubts about many of these illustrations being worked into the final model.
Several methods are shown for turning the Motion Controller into a Dual Shock-esque device, from an inconspicuous bar through the middle of two, to a weird handle with buttons on it that snakes around and connects to the top of the wand. Another image shows two Motion Controllers connected at the bottoms, forming what kind of looks like handlebars. Perhaps most enticing (especially if it’s used): removable faceplates, allowing players to choose from buttons, a d-pad or a dial for the front of the controller.
[Via Kotaku]
Sony Motion Controller patent features swappable buttons, connectors originally appeared on Joystiq on Tue, 08 Dec 2009 17:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
SCEA files patent for interactive movie technology
“Interactive movie technology,” you may find yourself asking, “isn’t that just another word for video games?” Well, grandpa, yes and no. While this recently filed patent from Sony Computer Entertainment America will likely be implemented in some form of game — our guess is PlayStation Home — it doesn’t really resemble anything we’ve ever seen from a ludological offering. Basically, SCEA is designing a framework for “avatars” to interact with a film in a number of different ways, such as tossing tomatoes at on-screen actors, or climbing into the film to deliver a swift kick to one of the characters’ behinds.
The patent’s illustrations resemble pencil-drawn versions of Mystery Science Theater 3000, where a player’s avatar can be seen sitting in a chair in front of the interactive movie. These interactions can even be scored, granting bonus points for a well-aimed tomato toss. We have no idea how well this type of technology would work, but our deep, deep fondness for Mike and the ‘Bots makes us more than a little interested in how SCEA is planning on using it.
[Via Siliconera]
SCEA files patent for interactive movie technology originally appeared on Joystiq on Wed, 04 Nov 2009 14:45:00 EST. Please see our terms for use of feeds.
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SCEA files patent for interactive movie technology
“Interactive movie technology,” you may find yourself asking, “isn’t that just another word for video games?” Well, grandpa, yes and no. While this recently filed patent from Sony Computer Entertainment America will likely be implemented in some form of game — our guess is PlayStation Home — it doesn’t really resemble anything we’ve ever seen from a ludological offering. Basically, SCEA is designing a framework for “avatars” to interact with a film in a number of different ways, such as tossing tomatoes at on-screen actors, or climbing into the film to deliver a swift kick to one of the characters’ behinds.
The patent’s illustrations resemble pencil-drawn versions of Mystery Science Theater 3000, where a player’s avatar can be seen sitting in a chair in front of the interactive movie. These interactions can even be scored, granting bonus points for a well-aimed tomato toss. We have no idea how well this type of technology would work, but our deep, deep fondness for Mike and the ‘Bots makes us more than a little interested in how SCEA is planning on using it.
[Via Siliconera]
SCEA files patent for interactive movie technology originally appeared on Joystiq on Wed, 04 Nov 2009 14:45:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
SCEA files patent for interactive movie technology
“Interactive movie technology,” you may find yourself asking, “isn’t that just another word for video games?” Well, grandpa, yes and no. While this recently filed patent from Sony Computer Entertainment America will likely be implemented in some form of game — our guess is PlayStation Home — it doesn’t really resemble anything we’ve ever seen from a ludological offering. Basically, SCEA is designing a framework for “avatars” to interact with a film in a number of different ways, such as tossing tomatoes at on-screen actors, or climbing into the film to deliver a swift kick to one of the characters’ behinds.
The patent’s illustrations resemble pencil-drawn versions of Mystery Science Theater 3000, where a player’s avatar can be seen sitting in a chair in front of the interactive movie. These interactions can even be scored, granting bonus points for a well-aimed tomato toss. We have no idea how well this type of technology would work, but our deep, deep fondness for Mike and the ‘Bots makes us more than a little interested in how SCEA is planning on using it.
[Via Siliconera]
SCEA files patent for interactive movie technology originally appeared on Joystiq on Wed, 04 Nov 2009 14:45:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
SCEA files patent for interactive movie technology
“Interactive movie technology,” you may find yourself asking, “isn’t that just another word for video games?” Well, grandpa, yes and no. While this recently filed patent from Sony Computer Entertainment America will likely be implemented in some form of game — our guess is PlayStation Home — it doesn’t really resemble anything we’ve ever seen from a ludological offering. Basically, SCEA is designing a framework for “avatars” to interact with a film in a number of different ways, such as tossing tomatoes at on-screen actors, or climbing into the film to deliver a swift kick to one of the characters’ behinds.
The patent’s illustrations resemble pencil-drawn versions of Mystery Science Theater 3000, where a player’s avatar can be seen sitting in a chair in front of the interactive movie. These interactions can even be scored, granting bonus points for a well-aimed tomato toss. We have no idea how well this type of technology would work, but our deep, deep fondness for Mike and the ‘Bots makes us more than a little interested in how SCEA is planning on using it.
[Via Siliconera]
SCEA files patent for interactive movie technology originally appeared on Joystiq on Wed, 04 Nov 2009 14:45:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
New Sony controller patent is rich with opportunities
Sure, Sony’s orb-tipped PlayStation Motion Controller has yet to land in our laps, but that doesn’t mean the company’s not allowed to test the waters of other peripheral designs. Siliconera recently uncovered a series of patent illustrations for a new Sony-developed remote. There’s little info about the controller in the patent filing, but based on its shape and the manner in which the dotted hand is holding it, we’ve come up with a few titles which might implement the device.
- Buzz: Extreme Buzzer Trivia Challenge
- Champagne Shake N’ Spray
- Box Cutter: Deluxe Edition
- Imagine: Pipe Bombz
- Scene It?!: The Game Where You Pretend to Masturbate
- Arthur Fonzarelli’s Thumbs-Up Training Program
- Stranglin’ Ostriches
New Sony controller patent is rich with opportunities originally appeared on Joystiq on Wed, 21 Oct 2009 15:15:00 EST. Please see our terms for use of feeds.
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