Lunar: Silver Star Story Harmony trailer turns back the clock
The game once called “not just the best Sega CD RPG ever, but one of the best on any Sega system” has eventually moved to almost all of the systems, as Lunar: The Silver Star has been remade and re-released on the Sega Saturn, the PlayStation, the PC, and even the GBA. And now here it comes again on the PSP as Lunar: Silver Star Harmony. This time around, the graphics have been given a complete makeover, and cutscenes have been added in, along with new voicework and music as well. Although going by the video above, XSEED might not have even bothered — the new anime style turns a console RPG relic into something that looks like Ranma ½.
But the gameplay is still there, and the story is a good one. Lunar: Silver Star Harmony should be out in stores on March 2nd, available both for $29.99 and as a limited edition for $39.99.
Lunar: Silver Star Story Harmony trailer turns back the clock originally appeared on Joystiq Playstation on Thu, 25 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Lunar: Silver Star Story Harmony trailer turns back the clock
The game once called “not just the best Sega CD RPG ever, but one of the best on any Sega system” has eventually moved to almost all of the systems, as Lunar: The Silver Star has been remade and re-released on the Sega Saturn, the PlayStation, the PC, and even the GBA. And now here it comes again on the PSP as Lunar: Silver Star Harmony. This time around, the graphics have been given a complete makeover, and cutscenes have been added in, along with new voicework and music as well. Although going by the video above, XSEED might not have even bothered — the new anime style turns a console RPG relic into something that looks like Ranma ½.
But the gameplay is still there, and the story is a good one. Lunar: Silver Star Harmony should be out in stores on March 2nd, available both for $29.99 and as a limited edition for $39.99.
Lunar: Silver Star Story Harmony trailer turns back the clock originally appeared on Joystiq Playstation on Thu, 25 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Lunar: Silver Star Story Harmony trailer turns back the clock
The game once called “not just the best Sega CD RPG ever, but one of the best on any Sega system” has eventually moved to almost all of the systems, as Lunar: The Silver Star has been remade and re-released on the Sega Saturn, the PlayStation, the PC, and even the GBA. And now here it comes again on the PSP as Lunar: Silver Star Harmony. This time around, the graphics have been given a complete makeover, and cutscenes have been added in, along with new voicework and music as well. Although going by the video above, XSEED might not have even bothered — the new anime style turns a console RPG relic into something that looks like Ranma ½.
But the gameplay is still there, and the story is a good one. Lunar: Silver Star Harmony should be out in stores on March 2nd, available both for $29.99 and as a limited edition for $39.99.
Lunar: Silver Star Story Harmony trailer turns back the clock originally appeared on Joystiq Playstation on Thu, 25 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Lunar: Silver Star Story Harmony trailer turns back the clock
The game once called “not just the best Sega CD RPG ever, but one of the best on any Sega system” has eventually moved to almost all of the systems, as Lunar: The Silver Star has been remade and re-released on the Sega Saturn, the PlayStation, the PC, and even the GBA. And now here it comes again on the PSP as Lunar: Silver Star Harmony. This time around, the graphics have been given a complete makeover, and cutscenes have been added in, along with new voicework and music as well. Although going by the video above, XSEED might not have even bothered — the new anime style turns a console RPG relic into something that looks like Ranma ½.
But the gameplay is still there, and the story is a good one. Lunar: Silver Star Harmony should be out in stores on March 2nd, available both for $29.99 and as a limited edition for $39.99.
Lunar: Silver Star Story Harmony trailer turns back the clock originally appeared on Joystiq Playstation on Thu, 25 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Gearbox: Borderlands art style helped ‘make a certain leap of faith’
The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. “Halo meets Diablo” was the answer, and that was Gearbox’s premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game — they could “make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world.” And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn’t quite expect such a call for, so it’s a safe bet that we’ll see those features in any future installments of the “important” franchise. Please?
Gearbox: Borderlands art style helped ‘make a certain leap of faith’ originally appeared on Joystiq on Sat, 23 Jan 2010 08:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Gearbox: Borderlands art style helped ‘make a certain leap of faith’
The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. “Halo meets Diablo” was the answer, and that was Gearbox’s premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game — they could “make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world.” And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn’t quite expect such a call for, so it’s a safe bet that we’ll see those features in any future installments of the “important” franchise. Please?
Gearbox: Borderlands art style helped ‘make a certain leap of faith’ originally appeared on Joystiq on Sat, 23 Jan 2010 08:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Gearbox: Borderlands art style helped ‘make a certain leap of faith’
The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. “Halo meets Diablo” was the answer, and that was Gearbox’s premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game — they could “make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world.” And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn’t quite expect such a call for, so it’s a safe bet that we’ll see those features in any future installments of the “important” franchise. Please?
Gearbox: Borderlands art style helped ‘make a certain leap of faith’ originally appeared on Joystiq on Sat, 23 Jan 2010 08:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Gearbox: Borderlands art style helped ‘make a certain leap of faith’
The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. “Halo meets Diablo” was the answer, and that was Gearbox’s premise from the beginning.
They also talk about the famous art style change, and say that the current animated look actually helped players get into the game — they could “make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world.” And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn’t quite expect such a call for, so it’s a safe bet that we’ll see those features in any future installments of the “important” franchise. Please?
Gearbox: Borderlands art style helped ‘make a certain leap of faith’ originally appeared on Joystiq on Sat, 23 Jan 2010 08:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Writers Guild of America announces 2010 game writing nominations
Well folks, we’ve been here twice before — it’s that very special time of year when the Writers Guild of America announces nominations in the category of “Videogame Writing.” As has been the standard for the past two years, the list of games is a dubious mix. We’d certainly point to Naughty Dog’s Uncharted 2 (our 2009 Game of the Year, lest you forget) and Ubisoft’s Assassin’s Creed 2 as worthy of the title, but … well, nearly everything else on the list strikes us as either unworthy or straight up misplaced. It reads as follows:
- Assassin’s Creed 2
- Call of Duty: Modern Warfare 2
- Uncharted 2: Among Thieves
- Wet
- X-Men Origins: Wolverine
We’re just as flummoxed as you are that titles like Wolverine and Modern Warfare 2 showed up — especially while a litany of other great writing falls by the wayside (we’re looking at you, Dragon Age and Professor Layton 2) — but that might have something to do with the WGA membership requirement for consideration in the nominations. Regardless, we’ll find out who’s going to take the golden manuscript home when the show takes place simultaneously in both Los Angeles and New York City on February 20.
[Via GamesIndustry.biz]
Writers Guild of America announces 2010 game writing nominations originally appeared on Joystiq on Fri, 15 Jan 2010 23:15:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Writers Guild of America announces 2010 game writing nominations
Well folks, we’ve been here twice before — it’s that very special time of year when the Writers Guild of America announces nominations in the category of “Videogame Writing.” As has been the standard for the past two years, the list of games is a dubious mix. We’d certainly point to Naughty Dog’s Uncharted 2 (our 2009 Game of the Year, lest you forget) and Ubisoft’s Assassin’s Creed 2 as worthy of the title, but … well, nearly everything else on the list strikes us as either unworthy or straight up misplaced. It reads as follows:
- Assassin’s Creed 2
- Call of Duty: Modern Warfare 2
- Uncharted 2: Among Thieves
- Wet
- X-Men Origins: Wolverine
We’re just as flummoxed as you are that titles like Wolverine and Modern Warfare 2 showed up — especially while a litany of other great writing falls by the wayside (we’re looking at you, Dragon Age and Professor Layton 2) — but that might have something to do with the WGA membership requirement for consideration in the nominations. Regardless, we’ll find out who’s going to take the golden manuscript home when the show takes place simultaneously in both Los Angeles and New York City on February 20.
[Via GamesIndustry.biz]
Writers Guild of America announces 2010 game writing nominations originally appeared on Joystiq on Fri, 15 Jan 2010 23:15:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments












