Disney won’t rule out Epic Mickey on 360, PS3

February 18, 2010 by admin · Comment
Filed under: PSP News 
epic-mickey-whoa Disney wont rule out Epic Mickey on 360, PS3

When Warren Spector’s first Junction Point Studios title, Disney Epic Mickey, was revealed, many gamers were miffed to learn that the game was exclusive to the Wii — especially after being inundated with some spectacular concept art for the game. It looks like there is still some hope that the game will hit the Xbox 360 and PS3, according to Disney’s Graham Hopper.

Hopper tells Gamasutra that one of the game’s core concepts is its “ink and paint mechanic”, making it ideal for the Wii. However, now that both Xbox 360 and PS3 will soon support motion controls of their own, things might be different. “If we started it 6 months ago we would have potentially thought differently about it,” said Hopper. He noted that Disney has “a very large audience base that has Wiis in their home” but that the company isn’t ruling out the possibility of a future port to other platforms.

Making all of this a bit stranger, as Joystiq readers will recall, is that Epic Mickey actually started out as a project for the PC, Xbox 360 and PS3. The game switched to Wii development in 2008 when Disney raised the possibility of a port. At the time, Spector told the company that many of the design ideas wouldn’t work on the console, noting that a Wii version would have to “be its own game.” Disney apparently agreed, deciding to make the game Wii exclusive. Here we are two years later, and the game just might come full circle.

JoystiqDisney won’t rule out Epic Mickey on 360, PS3 originally appeared on Joystiq on Thu, 18 Feb 2010 18:20:00 EST. Please see our terms for use of feeds.

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Disney won’t rule out Epic Mickey on 360, PS3

February 18, 2010 by admin · Comment
Filed under: PSP News 
epic-mickey-whoa Disney wont rule out Epic Mickey on 360, PS3

When Warren Spector’s first Junction Point Studios title, Disney Epic Mickey, was revealed, many gamers were miffed to learn that the game was exclusive to the Wii — especially after being inundated with some spectacular concept art for the game. It looks like there is still some hope that the game will hit the Xbox 360 and PS3, according to Disney’s Graham Hopper.

Hopper tells Gamasutra that one of the game’s core concepts is its “ink and paint mechanic”, making it ideal for the Wii. However, now that both Xbox 360 and PS3 will soon support motion controls of their own, things might be different. “If we started it 6 months ago we would have potentially thought differently about it,” said Hopper. He noted that Disney has “a very large audience base that has Wiis in their home” but that the company isn’t ruling out the possibility of a future port to other platforms.

Making all of this a bit stranger, as Joystiq readers will recall, is that Epic Mickey actually started out as a project for the PC, Xbox 360 and PS3. The game switched to Wii development in 2008 when Disney raised the possibility of a port. At the time, Spector told the company that many of the design ideas wouldn’t work on the console, noting that a Wii version would have to “be its own game.” Disney apparently agreed, deciding to make the game Wii exclusive. Here we are two years later, and the game just might come full circle.

JoystiqDisney won’t rule out Epic Mickey on 360, PS3 originally appeared on Joystiq on Thu, 18 Feb 2010 18:20:00 EST. Please see our terms for use of feeds.

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Disney won’t rule out Epic Mickey on 360, PS3

February 18, 2010 by admin · Comment
Filed under: PSP News 
epic-mickey-whoa Disney wont rule out Epic Mickey on 360, PS3

When Warren Spector’s first Junction Point Studios title, Disney Epic Mickey, was revealed, many gamers were miffed to learn that the game was exclusive to the Wii — especially after being inundated with some spectacular concept art for the game. It looks like there is still some hope that the game will hit the Xbox 360 and PS3, according to Disney’s Graham Hopper.

Hopper tells Gamasutra that one of the game’s core concepts is its “ink and paint mechanic”, making it ideal for the Wii. However, now that both Xbox 360 and PS3 will soon support motion controls of their own, things might be different. “If we started it 6 months ago we would have potentially thought differently about it,” said Hopper. He noted that Disney has “a very large audience base that has Wiis in their home” but that the company isn’t ruling out the possibility of a future port to other platforms.

Making all of this a bit stranger, as Joystiq readers will recall, is that Epic Mickey actually started out as a project for the PC, Xbox 360 and PS3. The game switched to Wii development in 2008 when Disney raised the possibility of a port. At the time, Spector told the company that many of the design ideas wouldn’t work on the console, noting that a Wii version would have to “be its own game.” Disney apparently agreed, deciding to make the game Wii exclusive. Here we are two years later, and the game just might come full circle.

JoystiqDisney won’t rule out Epic Mickey on 360, PS3 originally appeared on Joystiq on Thu, 18 Feb 2010 18:20:00 EST. Please see our terms for use of feeds.

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Disney won’t rule out Epic Mickey on 360, PS3

February 18, 2010 by admin · Comment
Filed under: PSP News 
epic-mickey-whoa Disney wont rule out Epic Mickey on 360, PS3

When Warren Spector’s first Junction Point Studios title, Disney Epic Mickey, was revealed, many gamers were miffed to learn that the game was exclusive to the Wii — especially after being inundated with some spectacular concept art for the game. It looks like there is still some hope that the game will hit the Xbox 360 and PS3, according to Disney’s Graham Hopper.

Hopper tells Gamasutra that one of the game’s core concepts is its “ink and paint mechanic”, making it ideal for the Wii. However, now that both Xbox 360 and PS3 will soon support motion controls of their own, things might be different. “If we started it 6 months ago we would have potentially thought differently about it,” said Hopper. He noted that Disney has “a very large audience base that has Wiis in their home” but that the company isn’t ruling out the possibility of a future port to other platforms.

Making all of this a bit stranger, as Joystiq readers will recall, is that Epic Mickey actually started out as a project for the PC, Xbox 360 and PS3. The game switched to Wii development in 2008 when Disney raised the possibility of a port. At the time, Spector told the company that many of the design ideas wouldn’t work on the console, noting that a Wii version would have to “be its own game.” Disney apparently agreed, deciding to make the game Wii exclusive. Here we are two years later, and the game just might come full circle.

JoystiqDisney won’t rule out Epic Mickey on 360, PS3 originally appeared on Joystiq on Thu, 18 Feb 2010 18:20:00 EST. Please see our terms for use of feeds.

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Former EyeToy exec warns of the difficulties facing Natal, ‘Arc’

February 8, 2010 by admin · Comment
Filed under: PSP News 
gameyetoyplaylogo580 Former EyeToy exec warns of the difficulties facing Natal, Arc

In a recent interview with GamesIndustry.biz, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for EyeToy), gave out a few pointers to Sony and Microsoft regarding their respective motion controllers. MacDonald warned that gamers are expecting more from the 360 and PS3’s motion gaming than they do from the Wii, due to both consoles’ beefier hardware. However, he also warned about implementing “traditional long-form gameplay,” lengthy sessions of which would leave players “completely knackered.”

MacDonald’s wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony’s strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from “paying a premium for the hardware.” That’s a sweet thought, but it’s a little presumptive — after all, we’ve yet to hear a price for the two devices. (Hell, we haven’t even heard a name for one of them.)

JoystiqFormer EyeToy exec warns of the difficulties facing Natal, ‘Arc’ originally appeared on Joystiq on Mon, 08 Feb 2010 22:00:00 EST. Please see our terms for use of feeds.

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Former EyeToy exec warns of the difficulties facing Natal, ‘Arc’

February 8, 2010 by admin · Comment
Filed under: PSP News 
gameyetoyplaylogo580 Former EyeToy exec warns of the difficulties facing Natal, Arc

In a recent interview with GamesIndustry.biz, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for EyeToy), gave out a few pointers to Sony and Microsoft regarding their respective motion controllers. MacDonald warned that gamers are expecting more from the 360 and PS3’s motion gaming than they do from the Wii, due to both consoles’ beefier hardware. However, he also warned about implementing “traditional long-form gameplay,” lengthy sessions of which would leave players “completely knackered.”

MacDonald’s wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony’s strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from “paying a premium for the hardware.” That’s a sweet thought, but it’s a little presumptive — after all, we’ve yet to hear a price for the two devices. (Hell, we haven’t even heard a name for one of them.)

JoystiqFormer EyeToy exec warns of the difficulties facing Natal, ‘Arc’ originally appeared on Joystiq on Mon, 08 Feb 2010 22:00:00 EST. Please see our terms for use of feeds.

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Former EyeToy exec warns of the difficulties facing Natal, ‘Arc’

February 8, 2010 by admin · Comment
Filed under: PSP News 
gameyetoyplaylogo580 Former EyeToy exec warns of the difficulties facing Natal, Arc

In a recent interview with GamesIndustry.biz, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for EyeToy), gave out a few pointers to Sony and Microsoft regarding their respective motion controllers. MacDonald warned that gamers are expecting more from the 360 and PS3’s motion gaming than they do from the Wii, due to both consoles’ beefier hardware. However, he also warned about implementing “traditional long-form gameplay,” lengthy sessions of which would leave players “completely knackered.”

MacDonald’s wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony’s strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from “paying a premium for the hardware.” That’s a sweet thought, but it’s a little presumptive — after all, we’ve yet to hear a price for the two devices. (Hell, we haven’t even heard a name for one of them.)

JoystiqFormer EyeToy exec warns of the difficulties facing Natal, ‘Arc’ originally appeared on Joystiq on Mon, 08 Feb 2010 22:00:00 EST. Please see our terms for use of feeds.

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Former EyeToy exec warns of the difficulties facing Natal, ‘Arc’

February 8, 2010 by admin · Comment
Filed under: PSP News 
gameyetoyplaylogo580 Former EyeToy exec warns of the difficulties facing Natal, Arc

In a recent interview with GamesIndustry.biz, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for EyeToy), gave out a few pointers to Sony and Microsoft regarding their respective motion controllers. MacDonald warned that gamers are expecting more from the 360 and PS3’s motion gaming than they do from the Wii, due to both consoles’ beefier hardware. However, he also warned about implementing “traditional long-form gameplay,” lengthy sessions of which would leave players “completely knackered.”

MacDonald’s wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony’s strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from “paying a premium for the hardware.” That’s a sweet thought, but it’s a little presumptive — after all, we’ve yet to hear a price for the two devices. (Hell, we haven’t even heard a name for one of them.)

JoystiqFormer EyeToy exec warns of the difficulties facing Natal, ‘Arc’ originally appeared on Joystiq on Mon, 08 Feb 2010 22:00:00 EST. Please see our terms for use of feeds.

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MotoGP dev keen on Natal head tracking, 3DTV

February 4, 2010 by admin · Comment
Filed under: PSP News 
motogp-tracking MotoGP dev keen on Natal head tracking, 3DTV

Speaking to CVG, MotoGP lead designer Greg Bryant discussed the future of the series on both the Xbox 360 and PS3. Bryant said the development team plans to incorporate Natal support into MotoGP 10/11 in order to implement head tracking. According to Bryant, “the future for [Natal] is through head tracking in racing games.” As for future iterations on the PS3, he noted that the team plans to use stereoscopic 3D and “theoretically” enable head tracking with the Playstation Eye.

Honestly, if it turns out anything like this, consider us stoked.

JoystiqMotoGP dev keen on Natal head tracking, 3DTV originally appeared on Joystiq on Wed, 03 Feb 2010 22:40:00 EST. Please see our terms for use of feeds.

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MotoGP dev keen on Natal head tracking, 3DTV

February 4, 2010 by admin · Comment
Filed under: PSP News 
motogp-tracking MotoGP dev keen on Natal head tracking, 3DTV

Speaking to CVG, MotoGP lead designer Greg Bryant discussed the future of the series on both the Xbox 360 and PS3. Bryant said the development team plans to incorporate Natal support into MotoGP 10/11 in order to implement head tracking. According to Bryant, “the future for [Natal] is through head tracking in racing games.” As for future iterations on the PS3, he noted that the team plans to use stereoscopic 3D and “theoretically” enable head tracking with the Playstation Eye.

Honestly, if it turns out anything like this, consider us stoked.

JoystiqMotoGP dev keen on Natal head tracking, 3DTV originally appeared on Joystiq on Wed, 03 Feb 2010 22:40:00 EST. Please see our terms for use of feeds.

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