Tecmo Bowl Throwback official, coming to XBLA & PSN
Tecmo Bowl Throwback was first revealed through a trusted Joystiq source back in January (and then subsequently popped up in an ESRB rating), so we weren’t exactly thrown into a tizzy when Tecmo released the official announcement today. Throwback will be released on Xbox Live Arcade and PlayStation Network this spring. As previously understood, the game will be a remake of the SNES’s Tecmo Super Bowl and will feature an option to “switch to the classic 2D style.”
Developed by seasoned remake studio Southend Interactive (Lode Runner, R-Type), the game’s main new feature (aside from “all new 3D graphics,” of course) is online play. Today’s announcement additionally revealed Throwback will feature 32 teams and online leaderboards and customizable options for teams and rosters, and … and … whoa, whoa, it’s almost like we’re talking about a simulation football game here! Relax — sorry about that. Try to cool down with the screenshots below.
Tecmo Bowl Throwback official, coming to XBLA & PSN originally appeared on Joystiq on Tue, 02 Mar 2010 17:35:00 EST. Please see our terms for use of feeds.
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ApocalyPS3: 8 out of 11 PS3 ‘fat’ SKUs affected, PS3 shared Zune chip
Eurogamer’s resident supernerd at Digital Foundry has weighed in on yesterday’s global PS3 meltdown, cleverly dubbed ApocalyPS3. While early reports seemed to indicate PlayStation Network was at fault - “playstation network down” was a top Google search term on Sunday and Sony itself continues to pin the blame squarely on PSN - it became increasingly clear that the issue was unrelated to the console’s internet connectivity and instead related to the console’s internal clock. If this sounds suspiciously similar to the Z2K bug that suddenly bricked thousands (dozens?) of 30GB Zune players in 2008, it’s because both the PS3 and Zune share an ARM CPU chip, says DF. This is presumably the same Freescale processor blamed for Z2K, a chip that happens to have a known problem dealing with leap years.
According to “unofficial community-compiled lists” cited by Digital Foundry, eight out of the eleven “fat” PS3 SKUs were affected by the faulty chip, easily totaling millions of units. If the problem wasn’t resolved quietly (perhaps too quietly, considering the dearth of updates on the company’s Twitter feed) and relatively quickly by the inevitable march of time itself, Sony would have been tasked with repairing millions of affected consoles; a burden exacerbated by said console’s inability to connect to the PlayStation Network.
Lucky for us, and infinitely more so for Sony, at 0000 GMT yesterday, PS3s the world over suddenly figured out what day it was and everything went back to normal. All that’s left to do is hope that Sony issues a patch to prevent the next apocalypse. (Isn’t that the one in 2012?)
ApocalyPS3: 8 out of 11 PS3 ‘fat’ SKUs affected, PS3 shared Zune chip originally appeared on Joystiq on Tue, 02 Mar 2010 13:40:00 EST. Please see our terms for use of feeds.
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Tecmo Bowl Throwback official, coming to XBLA & PSN
Tecmo Bowl Throwback was first revealed through a trusted Joystiq source back in January (and then subsequently popped up in an ESRB rating), so we weren’t exactly thrown into a tizzy when Tecmo released the official announcement today. Throwback will be released on Xbox Live Arcade and PlayStation Network this spring. As previously understood, the game will be a remake of the SNES’s Tecmo Super Bowl and will feature an option to “switch to the classic 2D style.”
Developed by seasoned remake studio Southend Interactive (Lode Runner, R-Type), the game’s main new feature (aside from “all new 3D graphics,” of course) is online play. Today’s announcement additionally revealed Throwback will feature 32 teams and online leaderboards and customizable options for teams and rosters, and … and … whoa, whoa, it’s almost like we’re talking about a simulation football game here! Relax — sorry about that. Try to cool down with the screenshots below.
Tecmo Bowl Throwback official, coming to XBLA & PSN originally appeared on Joystiq on Tue, 02 Mar 2010 17:35:00 EST. Please see our terms for use of feeds.
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ApocalyPS3: 8 out of 11 PS3 ‘fat’ SKUs affected, PS3 shared Zune chip
Eurogamer’s resident supernerd at Digital Foundry has weighed in on yesterday’s global PS3 meltdown, cleverly dubbed ApocalyPS3. While early reports seemed to indicate PlayStation Network was at fault - “playstation network down” was a top Google search term on Sunday and Sony itself continues to pin the blame squarely on PSN - it became increasingly clear that the issue was unrelated to the console’s internet connectivity and instead related to the console’s internal clock. If this sounds suspiciously similar to the Z2K bug that suddenly bricked thousands (dozens?) of 30GB Zune players in 2008, it’s because both the PS3 and Zune share an ARM CPU chip, says DF. This is presumably the same Freescale processor blamed for Z2K, a chip that happens to have a known problem dealing with leap years.
According to “unofficial community-compiled lists” cited by Digital Foundry, eight out of the eleven “fat” PS3 SKUs were affected by the faulty chip, easily totaling millions of units. If the problem wasn’t resolved quietly (perhaps too quietly, considering the dearth of updates on the company’s Twitter feed) and relatively quickly by the inevitable march of time itself, Sony would have been tasked with repairing millions of affected consoles; a burden exacerbated by said console’s inability to connect to the PlayStation Network.
Lucky for us, and infinitely more so for Sony, at 0000 GMT yesterday, PS3s the world over suddenly figured out what day it was and everything went back to normal. All that’s left to do is hope that Sony issues a patch to prevent the next apocalypse. (Isn’t that the one in 2012?)
ApocalyPS3: 8 out of 11 PS3 ‘fat’ SKUs affected, PS3 shared Zune chip originally appeared on Joystiq on Tue, 02 Mar 2010 13:40:00 EST. Please see our terms for use of feeds.
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Tecmo Bowl Throwback official, coming to XBLA & PSN
Tecmo Bowl Throwback was first revealed through a trusted Joystiq source back in January (and then subsequently popped up in an ESRB rating), so we weren’t exactly thrown into a tizzy when Tecmo released the official announcement today. Throwback will be released on Xbox Live Arcade and PlayStation Network this spring. As previously understood, the game will be a remake of the SNES’s Tecmo Super Bowl and will feature an option to “switch to the classic 2D style.”
Developed by seasoned remake studio Southend Interactive (Lode Runner, R-Type), the game’s main new feature (aside from “all new 3D graphics,” of course) is online play. Today’s announcement additionally revealed Throwback will feature 32 teams and online leaderboards and customizable options for teams and rosters, and … and … whoa, whoa, it’s almost like we’re talking about a simulation football game here! Relax — sorry about that. Try to cool down with the screenshots below.
Tecmo Bowl Throwback official, coming to XBLA & PSN originally appeared on Joystiq on Tue, 02 Mar 2010 17:35:00 EST. Please see our terms for use of feeds.
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ApocalyPS3: 8 out of 11 PS3 ‘fat’ SKUs affected, PS3 shared Zune chip
Eurogamer’s resident supernerd at Digital Foundry has weighed in on yesterday’s global PS3 meltdown, cleverly dubbed ApocalyPS3. While early reports seemed to indicate PlayStation Network was at fault - “playstation network down” was a top Google search term on Sunday and Sony itself continues to pin the blame squarely on PSN - it became increasingly clear that the issue was unrelated to the console’s internet connectivity and instead related to the console’s internal clock. If this sounds suspiciously similar to the Z2K bug that suddenly bricked thousands (dozens?) of 30GB Zune players in 2008, it’s because both the PS3 and Zune share an ARM CPU chip, says DF. This is presumably the same Freescale processor blamed for Z2K, a chip that happens to have a known problem dealing with leap years.
According to “unofficial community-compiled lists” cited by Digital Foundry, eight out of the eleven “fat” PS3 SKUs were affected by the faulty chip, easily totaling millions of units. If the problem wasn’t resolved quietly (perhaps too quietly, considering the dearth of updates on the company’s Twitter feed) and relatively quickly by the inevitable march of time itself, Sony would have been tasked with repairing millions of affected consoles; a burden exacerbated by said console’s inability to connect to the PlayStation Network.
Lucky for us, and infinitely more so for Sony, at 0000 GMT yesterday, PS3s the world over suddenly figured out what day it was and everything went back to normal. All that’s left to do is hope that Sony issues a patch to prevent the next apocalypse. (Isn’t that the one in 2012?)
ApocalyPS3: 8 out of 11 PS3 ‘fat’ SKUs affected, PS3 shared Zune chip originally appeared on Joystiq on Tue, 02 Mar 2010 13:40:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Tecmo Bowl Throwback official, coming to XBLA & PSN
Tecmo Bowl Throwback was first revealed through a trusted Joystiq source back in January (and then subsequently popped up in an ESRB rating), so we weren’t exactly thrown into a tizzy when Tecmo released the official announcement today. Throwback will be released on Xbox Live Arcade and PlayStation Network this spring. As previously understood, the game will be a remake of the SNES’s Tecmo Super Bowl and will feature an option to “switch to the classic 2D style.”
Developed by seasoned remake studio Southend Interactive (Lode Runner, R-Type), the game’s main new feature (aside from “all new 3D graphics,” of course) is online play. Today’s announcement additionally revealed Throwback will feature 32 teams and online leaderboards and customizable options for teams and rosters, and … and … whoa, whoa, it’s almost like we’re talking about a simulation football game here! Relax — sorry about that. Try to cool down with the screenshots below.
Tecmo Bowl Throwback official, coming to XBLA & PSN originally appeared on Joystiq on Tue, 02 Mar 2010 17:35:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
ApocalyPS3: 8 out of 11 PS3 ‘fat’ SKUs affected, PS3 shared Zune chip
Eurogamer’s resident supernerd at Digital Foundry has weighed in on yesterday’s global PS3 meltdown, cleverly dubbed ApocalyPS3. While early reports seemed to indicate PlayStation Network was at fault - “playstation network down” was a top Google search term on Sunday and Sony itself continues to pin the blame squarely on PSN - it became increasingly clear that the issue was unrelated to the console’s internet connectivity and instead related to the console’s internal clock. If this sounds suspiciously similar to the Z2K bug that suddenly bricked thousands (dozens?) of 30GB Zune players in 2008, it’s because both the PS3 and Zune share an ARM CPU chip, says DF. This is presumably the same Freescale processor blamed for Z2K, a chip that happens to have a known problem dealing with leap years.
According to “unofficial community-compiled lists” cited by Digital Foundry, eight out of the eleven “fat” PS3 SKUs were affected by the faulty chip, easily totaling millions of units. If the problem wasn’t resolved quietly (perhaps too quietly, considering the dearth of updates on the company’s Twitter feed) and relatively quickly by the inevitable march of time itself, Sony would have been tasked with repairing millions of affected consoles; a burden exacerbated by said console’s inability to connect to the PlayStation Network.
Lucky for us, and infinitely more so for Sony, at 0000 GMT yesterday, PS3s the world over suddenly figured out what day it was and everything went back to normal. All that’s left to do is hope that Sony issues a patch to prevent the next apocalypse. (Isn’t that the one in 2012?)
ApocalyPS3: 8 out of 11 PS3 ‘fat’ SKUs affected, PS3 shared Zune chip originally appeared on Joystiq on Tue, 02 Mar 2010 13:40:00 EST. Please see our terms for use of feeds.
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NeoGeo classics coming to PS3 and PSP, ESRB reveals
It looks like the PlayStation “Virtual Console” is expanding beyond PSone and TurboGrafx-16 games. Siliconera spotted updates to a number of classic NeoGeo titles, including Metal Slug, The King of Fighters ‘94 and Fatal Fury. All of these titles have been re-rated to include the PS3 and PSP.
Other NeoGeo games to appear on the ESRB database include Alpha Mission II and Baseball Stars 2. Like the listings above, these games also support both the PS3 and PSP. Hopefully, these downloadable NeoGeo games will feature the same functionality as PSone classics, specifically the ability to download to both the PS3 and PSP for no additional charge.
NeoGeo classics coming to PS3 and PSP, ESRB reveals originally appeared on Joystiq Playstation on Tue, 02 Mar 2010 10:15:00 EST. Please see our terms for use of feeds.
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Blacklight: Tango Down coming to PSN, XBLA and PC this summer
Xbox Live Arcade and PlayStation Network haven’t traditionally been the most familiar territories for new first-person shooters, but titles like Serious Sam HD and Battlefield 1943 have started carving out a respectable niche. Ignition has decided to join the fray, announcing that Blacklight: Tango Down is set to arrive on XBLA, PSN and PC this summer.
Details are hard to come by on the Zombie Studios title (first revealed nearly a year ago), but we know it’s a “military action” franchise that prides itself on its weapon and character customization. Zombie describes the near-future world of Blacklight as “disturbingly detailed,” with “old-world architecture dripping with modern sci-fi lighting and brightly lit advertisements.” And just a crazy number of Grateful Dead posters.
Blacklight: Tango Down coming to PSN, XBLA and PC this summer originally appeared on Joystiq on Tue, 02 Mar 2010 09:15:00 EST. Please see our terms for use of feeds.
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