MLB 2K10 PS3 Review

March 3, 2010 by admin · Comment
Filed under: PSP News 

In retrospect, I think the biggest issue I had with MLB 2K9 wasn’t that it was a broken product, but 2K Sports as a company felt it was strong enough to ask people to spend money on it. In turn they lost the faith of their fans and their product has since become the butt of many YouTube videos showcasing the game’s abundant bugs. MLB 2K10 manages to right the ship and get the franchise going in a more progressive direction. Yes, it still needs some work and it’s hard to say right now if it can restore the faith of the baseball videogame community. But this much is certain: when you put the game in and start playing, you’ll actually be able to play a game of baseball. That alone is a huge improvement over last year’s title.

Part of this improvement comes from a new mode called My Player, one that directly copies MLB The Show’s Road to the Show feature in more ways than one. The core goal is the same: guide a created player through the minors into the big leagues by completing a series of objectives. If anything, it’s a much more streamlined version than The Show’s — I was able to guide my AA pitcher all the way to the big leagues in only five starts (I guess the Giants are really hurting on pitching prospects). As such, a lot of that sense of “finally, I made it,” or any feeling of accomplishment, was lost on me. It’s a mode that seems designed for the casual baseball fan who wants to break into the majors as quickly as possible. That’s probably fine for most, but I want to feel like I earned it. Just like Road to the Show, playing a position player instead of a pitcher turns this experience into a dull and repetitious job.


 MLB 2K10 PS3 Review

MLB 2K10 Xbox 360 Review

March 3, 2010 by admin · Comment
Filed under: PSP News 

In retrospect, I think the biggest issue I had with MLB 2K9 wasn’t that it was a broken product, but 2K Sports as a company felt it was strong enough to ask people to spend money on it. In turn they lost the faith of their fans and their product has since become the butt of many YouTube videos showcasing the game’s abundant bugs. MLB 2K10 manages to right the ship and get the franchise going in a more progressive direction. Yes, it still needs some work and it’s hard to say right now if it can restore the faith of the baseball videogame community. But this much is certain: when you put the game in and start playing, you’ll actually be able to play a game of baseball. That alone is a huge improvement over last year’s title.

Part of this improvement comes from a new mode called My Player, one that directly copies MLB The Show’s Road to the Show feature in more ways than one. The core goal is the same: guide a created player through the minors into the big leagues by completing a series of objectives. If anything, it’s a much more streamlined version than The Show’s — I was able to guide my AA pitcher all the way to the big leagues in only five starts (I guess the Giants are really hurting on pitching prospects). As such, a lot of that sense of “finally, I made it,” or any feeling of accomplishment, was lost on me. It’s a mode that seems designed for the casual baseball fan who wants to break into the majors as quickly as possible. That’s probably fine for most, but I want to feel like I earned it. Just like Road to the Show, playing a position player instead of a pitcher turns this experience into a dull and repetitious job.


 MLB 2K10 Xbox 360 Review

MLB 2K10 PS3 Review

March 3, 2010 by admin · Comment
Filed under: PSP News 

In retrospect, I think the biggest issue I had with MLB 2K9 wasn’t that it was a broken product, but 2K Sports as a company felt it was strong enough to ask people to spend money on it. In turn they lost the faith of their fans and their product has since become the butt of many YouTube videos showcasing the game’s abundant bugs. MLB 2K10 manages to right the ship and get the franchise going in a more progressive direction. Yes, it still needs some work and it’s hard to say right now if it can restore the faith of the baseball videogame community. But this much is certain: when you put the game in and start playing, you’ll actually be able to play a game of baseball. That alone is a huge improvement over last year’s title.

Part of this improvement comes from a new mode called My Player, one that directly copies MLB The Show’s Road to the Show feature in more ways than one. The core goal is the same: guide a created player through the minors into the big leagues by completing a series of objectives. If anything, it’s a much more streamlined version than The Show’s — I was able to guide my AA pitcher all the way to the big leagues in only five starts (I guess the Giants are really hurting on pitching prospects). As such, a lot of that sense of “finally, I made it,” or any feeling of accomplishment, was lost on me. It’s a mode that seems designed for the casual baseball fan who wants to break into the majors as quickly as possible. That’s probably fine for most, but I want to feel like I earned it. Just like Road to the Show, playing a position player instead of a pitcher turns this experience into a dull and repetitious job.


 MLB 2K10 PS3 Review

MLB 2K10 Xbox 360 Review

March 3, 2010 by admin · Comment
Filed under: PSP News 

In retrospect, I think the biggest issue I had with MLB 2K9 wasn’t that it was a broken product, but 2K Sports as a company felt it was strong enough to ask people to spend money on it. In turn they lost the faith of their fans and their product has since become the butt of many YouTube videos showcasing the game’s abundant bugs. MLB 2K10 manages to right the ship and get the franchise going in a more progressive direction. Yes, it still needs some work and it’s hard to say right now if it can restore the faith of the baseball videogame community. But this much is certain: when you put the game in and start playing, you’ll actually be able to play a game of baseball. That alone is a huge improvement over last year’s title.

Part of this improvement comes from a new mode called My Player, one that directly copies MLB The Show’s Road to the Show feature in more ways than one. The core goal is the same: guide a created player through the minors into the big leagues by completing a series of objectives. If anything, it’s a much more streamlined version than The Show’s — I was able to guide my AA pitcher all the way to the big leagues in only five starts (I guess the Giants are really hurting on pitching prospects). As such, a lot of that sense of “finally, I made it,” or any feeling of accomplishment, was lost on me. It’s a mode that seems designed for the casual baseball fan who wants to break into the majors as quickly as possible. That’s probably fine for most, but I want to feel like I earned it. Just like Road to the Show, playing a position player instead of a pitcher turns this experience into a dull and repetitious job.


 MLB 2K10 Xbox 360 Review

Mega Man 10 Review

March 1, 2010 by admin · Comment
Filed under: PSP News 

My affection for Mega Man 9 is a matter of public record. That enthusiasm doesn’t simply stem from the desperate hunger of a long-time Mega Man fan starved for sustenance, either, but rather from the fact that MM9 was a daring, inventive, exquisitely-crafted piece of game design. Its reversion to 8-bit graphics wasn’t a mere gimmick, but rather a bold proclamation that some game styles just work better without the distraction of shiny visuals. It looked dated, yet its overall design sensibility was decidedly modern, with NES-style sprites disguising the fact that its levels were informed by 15 years of hindsight. What could have been little more than a novelty release, a cheesy ROM hack designed to lure in suckers for nostalgia, was in fact a sophisticated game that teetered at the precipice of post-modernism… though none of that chin-strokey stuff got in the way of its intense, butt-kicking action.

In short, Mega Man 9 worked because it was a response to its own history. Its creators were clearly aware of the series’ reputation for uninspired, copy-and-paste sequels and delivered something that subverted expectations at every turn. They assumed the player was a Mega Man veteran and used their habits and training against them. It was the furthest thing from a by-the-books sequel.


 Mega Man 10 Review

Mega Man 10 Review

March 1, 2010 by admin · Comment
Filed under: PSP News 

My affection for Mega Man 9 is a matter of public record. That enthusiasm doesn’t simply stem from the desperate hunger of a long-time Mega Man fan starved for sustenance, either, but rather from the fact that MM9 was a daring, inventive, exquisitely-crafted piece of game design. Its reversion to 8-bit graphics wasn’t a mere gimmick, but rather a bold proclamation that some game styles just work better without the distraction of shiny visuals. It looked dated, yet its overall design sensibility was decidedly modern, with NES-style sprites disguising the fact that its levels were informed by 15 years of hindsight. What could have been little more than a novelty release, a cheesy ROM hack designed to lure in suckers for nostalgia, was in fact a sophisticated game that teetered at the precipice of post-modernism… though none of that chin-strokey stuff got in the way of its intense, butt-kicking action.

In short, Mega Man 9 worked because it was a response to its own history. Its creators were clearly aware of the series’ reputation for uninspired, copy-and-paste sequels and delivered something that subverted expectations at every turn. They assumed the player was a Mega Man veteran and used their habits and training against them. It was the furthest thing from a by-the-books sequel.


 Mega Man 10 Review

Sonic & Sega All-Stars Racing Wii Review

February 23, 2010 by admin · Comment
Filed under: PSP News 

With Super Mario Kart, Nintendo proved that game mascots can still be in great games outside their “regular jobs.” Since then, Mario’s now-friendly rival, Sonic, has tried to keep up (pun not intended). The bog-standard Sonic Drift series on Game Gear and the well-liked, but still baffling, on-foot racer Sonic R were far from grasping the potential of a great Sonic racing game (and who knows what they were going for with Sonic Riders). How can a character known for speed not properly harness it? Well, in their latest attempt, Sega has decided to throw the blue needlemouse back onto the track with a host of friends from other Sega universes; Sonic & Sega All-Stars Racing is a racing game that’s the best any of its characters have been in yet, but it serves more as a gift to Sega fans than to all-ages kart racing players.

It is quite a gift, though. There’s Sonic, of course, and Tails, Knuckles, Amy… and Big the Cat, who’s somewhere on the short list of Most Hated Sonic Characters. But outside of that group, there’s the other “All-Stars” like Super Monkey Ball’s Aiai, Billy Hatcher, Amigo, Jet Set Radio’s Beat, and even more relatively obscure characters available for purcahse with earned “Sega Miles”: Ulala, Jacky, and Akira from Virtua Fighter; shallow, Shenmue protagonist Ryo Hazuki; Fantasy Zone’s sentient ship Opa-Opa; and many more surprising appearances. (Just no anthropomorphic Daytona car.) It’s a great, varied roster that pretty much confirms developer Sumo Digital as the best professional Sega fan around.


 Sonic & Sega All-Stars Racing Wii Review

Sonic & Sega All-Stars Racing PS3/360 Review

February 23, 2010 by admin · Comment
Filed under: PSP News 

With Super Mario Kart, Nintendo proved that game mascots can still be in great games outside their “regular jobs.” Since then, Mario’s now-friendly rival, Sonic, has tried to keep up (pun not intended). The bog-standard Sonic Drift series on Game Gear and the well-liked, but still baffling, on-foot racer Sonic R were far from grasping the potential of a great Sonic racing game (and who knows what they were going for with Sonic Riders). How can a character known for speed not properly harness it? Well, in their latest attempt, Sega has decided to throw the blue needlemouse back onto the track with a host of friends from other Sega universes; Sonic & Sega All-Stars Racing is a racing game that’s the best any of its characters have been in yet, but it serves more as a gift to Sega fans than to all-ages kart racing players.

It is quite a gift, though. There’s Sonic, of course, and Tails, Knuckles, Amy… and Big the Cat, who’s somewhere on the short list of Most Hated Sonic Characters. But outside of that group, there’s the other “All-Stars” like Super Monkey Ball’s Aiai, Billy Hatcher, Amigo, Jet Set Radio’s Beat, and even more relatively obscure characters available for purcahse with earned “Sega Miles”: Ulala, Jacky, and Akira from Virtua Fighter; shallow, Shenmue protagonist Ryo Hazuki; Fantasy Zone’s sentient ship Opa-Opa; and many more surprising appearances. (Just no anthropomorphic Daytona car.) It’s a great, varied roster that pretty much confirms developer Sumo Digital as the best professional Sega fan around.


 Sonic & Sega All-Stars Racing PS3/360 Review

Sonic & Sega All-Stars Racing Wii Review

February 23, 2010 by admin · Comment
Filed under: PSP News 

With Super Mario Kart, Nintendo proved that game mascots can still be in great games outside their “regular jobs.” Since then, Mario’s now-friendly rival, Sonic, has tried to keep up (pun not intended). The bog-standard Sonic Drift series on Game Gear and the well-liked, but still baffling, on-foot racer Sonic R were far from grasping the potential of a great Sonic racing game (and who knows what they were going for with Sonic Riders). How can a character known for speed not properly harness it? Well, in their latest attempt, Sega has decided to throw the blue needlemouse back onto the track with a host of friends from other Sega universes; Sonic & Sega All-Stars Racing is a racing game that’s the best any of its characters have been in yet, but it serves more as a gift to Sega fans than to all-ages kart racing players.

It is quite a gift, though. There’s Sonic, of course, and Tails, Knuckles, Amy… and Big the Cat, who’s somewhere on the short list of Most Hated Sonic Characters. But outside of that group, there’s the other “All-Stars” like Super Monkey Ball’s Aiai, Billy Hatcher, Amigo, Jet Set Radio’s Beat, and even more relatively obscure characters available for purcahse with earned “Sega Miles”: Ulala, Jacky, and Akira from Virtua Fighter; shallow, Shenmue protagonist Ryo Hazuki; Fantasy Zone’s sentient ship Opa-Opa; and many more surprising appearances. (Just no anthropomorphic Daytona car.) It’s a great, varied roster that pretty much confirms developer Sumo Digital as the best professional Sega fan around.


 Sonic & Sega All-Stars Racing Wii Review

Sonic & Sega All-Stars Racing PS3/360 Review

February 23, 2010 by admin · Comment
Filed under: PSP News 

With Super Mario Kart, Nintendo proved that game mascots can still be in great games outside their “regular jobs.” Since then, Mario’s now-friendly rival, Sonic, has tried to keep up (pun not intended). The bog-standard Sonic Drift series on Game Gear and the well-liked, but still baffling, on-foot racer Sonic R were far from grasping the potential of a great Sonic racing game (and who knows what they were going for with Sonic Riders). How can a character known for speed not properly harness it? Well, in their latest attempt, Sega has decided to throw the blue needlemouse back onto the track with a host of friends from other Sega universes; Sonic & Sega All-Stars Racing is a racing game that’s the best any of its characters have been in yet, but it serves more as a gift to Sega fans than to all-ages kart racing players.

It is quite a gift, though. There’s Sonic, of course, and Tails, Knuckles, Amy… and Big the Cat, who’s somewhere on the short list of Most Hated Sonic Characters. But outside of that group, there’s the other “All-Stars” like Super Monkey Ball’s Aiai, Billy Hatcher, Amigo, Jet Set Radio’s Beat, and even more relatively obscure characters available for purcahse with earned “Sega Miles”: Ulala, Jacky, and Akira from Virtua Fighter; shallow, Shenmue protagonist Ryo Hazuki; Fantasy Zone’s sentient ship Opa-Opa; and many more surprising appearances. (Just no anthropomorphic Daytona car.) It’s a great, varied roster that pretty much confirms developer Sumo Digital as the best professional Sega fan around.


 Sonic & Sega All-Stars Racing PS3/360 Review

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