LittleBigPlanet reaches two million user created levels
You may not be checking LittleBigPlanet for new levels as obsessively as you once were, but that doesn’t mean that junior designers aren’t still out there trying to perfect Super Mario Bros. 1-1 or trying to recreate the myth of Sisyphus. The game’s community has just reached another big milestone: Two million available levels. It took them nine months to get the first million in late July of 2009, meaning that development isn’t slowing down. In fact, it would appear to be speeding up.
It’s inspired us to dust off our LittleBigPlanet disc and … oh, wait.
LittleBigPlanet reaches two million user created levels originally appeared on Joystiq on Mon, 01 Mar 2010 17:30:00 EST. Please see our terms for use of feeds.
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LittleBigPlanet reaches two million user created levels
You may not be checking LittleBigPlanet for new levels as obsessively as you once were, but that doesn’t mean that junior designers aren’t still out there trying to perfect Super Mario Bros. 1-1 or trying to recreate the myth of Sisyphus. The game’s community has just reached another big milestone: Two million available levels. It took them nine months to get the first million in late July of 2009, meaning that development isn’t slowing down. In fact, it would appear to be speeding up.
It’s inspired us to dust off our LittleBigPlanet disc and … oh, wait.
LittleBigPlanet reaches two million user created levels originally appeared on Joystiq on Mon, 01 Mar 2010 17:30:00 EST. Please see our terms for use of feeds.
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LittleBigPlanet reaches two million user created levels
You may not be checking LittleBigPlanet for new levels as obsessively as you once were, but that doesn’t mean that junior designers aren’t still out there trying to perfect Super Mario Bros. 1-1 or trying to recreate the myth of Sisyphus. The game’s community has just reached another big milestone: Two million available levels. It took them nine months to get the first million in late July of 2009, meaning that development isn’t slowing down. In fact, it would appear to be speeding up.
It’s inspired us to dust off our LittleBigPlanet disc and … oh, wait.
LittleBigPlanet reaches two million user created levels originally appeared on Joystiq on Mon, 01 Mar 2010 17:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
LittleBigPlanet reaches two million user created levels
You may not be checking LittleBigPlanet for new levels as obsessively as you once were, but that doesn’t mean that junior designers aren’t still out there trying to perfect Super Mario Bros. 1-1 or trying to recreate the myth of Sisyphus. The game’s community has just reached another big milestone: Two million available levels. It took them nine months to get the first million in late July of 2009, meaning that development isn’t slowing down. In fact, it would appear to be speeding up.
It’s inspired us to dust off our LittleBigPlanet disc and … oh, wait.
LittleBigPlanet reaches two million user created levels originally appeared on Joystiq on Mon, 01 Mar 2010 17:30:00 EST. Please see our terms for use of feeds.
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Sony reorganization shuffles names, but doesn’t mess with our games
You ready? Okay — follow along: Sony announced today that the Sony Computer Entertainment subsidiary will change its name to SNE Platform (or “SNEP”), and then transfer its video game operations to a new subsidiary, named — surprise! — Sony Computer Entertainment. On April 1, SNEP, which will be primarily operating Sony’s network services and business as a wholly-owned subsidiary, will merge with Sony, and then promptly dissolve into the parent company. Since Sony already owns all shares of SNEP, there’s not going to be any market action (issuance of new shares, share capital increases or cash payments) upon the merger.
So, wait, what’s happening? Essentially, Sony is moving its network business out from under the gaming wing and bringing it up to the parent company level. This is a different path than the one laid out a year ago, which suggested SCE, as then operator of the network business (think: PSN), would begin to play a larger role in the unification of the company as it pertains to an online strategy. Instead, the “new” Sony Computer Entertainment will have a slightly more narrow focus, “mainly consisting of the planning, development, manufacturing and sales of home-use/portable game consoles and software,” according to the reorganization announcement; and Sony Online Service, including the proposed expansion of PSN IDs to non-gaming Sony devices, will seemingly be handled by a new division (but possibly the same personnel) within the Sony parent company.
Though listed as the “Representative Director” of the short-lived SNEP subsidiary, Kaz Hirai will presumably remain in charge of the PlayStation division now and after the April 1 merger. Sub-divisions SCEA and SCEE are unaffected by the reorganziation.
Sony reorganization shuffles names, but doesn’t mess with our games originally appeared on Joystiq on Wed, 24 Feb 2010 11:55:00 EST. Please see our terms for use of feeds.
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Sony reorganization shuffles names, but doesn’t mess with our games
You ready? Okay — follow along: Sony announced today that the Sony Computer Entertainment subsidiary will change its name to SNE Platform (or “SNEP”), and then transfer its video game operations to a new subsidiary, named — surprise! — Sony Computer Entertainment. On April 1, SNEP, which will be primarily operating Sony’s network services and business as a wholly-owned subsidiary, will merge with Sony, and then promptly dissolve into the parent company. Since Sony already owns all shares of SNEP, there’s not going to be any market action (issuance of new shares, share capital increases or cash payments) upon the merger.
So, wait, what’s happening? Essentially, Sony is moving its network business out from under the gaming wing and bringing it up to the parent company level. This is a different path than the one laid out a year ago, which suggested SCE, as then operator of the network business (think: PSN), would begin to play a larger role in the unification of the company as it pertains to an online strategy. Instead, the “new” Sony Computer Entertainment will have a slightly more narrow focus, “mainly consisting of the planning, development, manufacturing and sales of home-use/portable game consoles and software,” according to the reorganization announcement; and Sony Online Service, including the proposed expansion of PSN IDs to non-gaming Sony devices, will seemingly be handled by a new division (but possibly the same personnel) within the Sony parent company.
Though listed as the “Representative Director” of the short-lived SNEP subsidiary, Kaz Hirai will presumably remain in charge of the PlayStation division now and after the April 1 merger. Sub-divisions SCEA and SCEE are unaffected by the reorganziation.
Sony reorganization shuffles names, but doesn’t mess with our games originally appeared on Joystiq on Wed, 24 Feb 2010 11:55:00 EST. Please see our terms for use of feeds.
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Sony reorganization shuffles names, but doesn’t mess with our games
You ready? Okay — follow along: Sony announced today that the Sony Computer Entertainment subsidiary will change its name to SNE Platform (or “SNEP”), and then transfer its video game operations to a new subsidiary, named — surprise! — Sony Computer Entertainment. On April 1, SNEP, which will be primarily operating Sony’s network services and business as a wholly-owned subsidiary, will merge with Sony, and then promptly dissolve into the parent company. Since Sony already owns all shares of SNEP, there’s not going to be any market action (issuance of new shares, share capital increases or cash payments) upon the merger.
So, wait, what’s happening? Essentially, Sony is moving its network business out from under the gaming wing and bringing it up to the parent company level. This is a different path than the one laid out a year ago, which suggested SCE, as then operator of the network business (think: PSN), would begin to play a larger role in the unification of the company as it pertains to an online strategy. Instead, the “new” Sony Computer Entertainment will have a slightly more narrow focus, “mainly consisting of the planning, development, manufacturing and sales of home-use/portable game consoles and software,” according to the reorganization announcement; and Sony Online Service, including the proposed expansion of PSN IDs to non-gaming Sony devices, will seemingly be handled by a new division (but possibly the same personnel) within the Sony parent company.
Though listed as the “Representative Director” of the short-lived SNEP subsidiary, Kaz Hirai will presumably remain in charge of the PlayStation division now and after the April 1 merger. Sub-divisions SCEA and SCEE are unaffected by the reorganziation.
Sony reorganization shuffles names, but doesn’t mess with our games originally appeared on Joystiq on Wed, 24 Feb 2010 11:55:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments
Sony reorganization shuffles names, but doesn’t mess with our games
You ready? Okay — follow along: Sony announced today that the Sony Computer Entertainment subsidiary will change its name to SNE Platform (or “SNEP”), and then transfer its video game operations to a new subsidiary, named — surprise! — Sony Computer Entertainment. On April 1, SNEP, which will be primarily operating Sony’s network services and business as a wholly-owned subsidiary, will merge with Sony, and then promptly dissolve into the parent company. Since Sony already owns all shares of SNEP, there’s not going to be any market action (issuance of new shares, share capital increases or cash payments) upon the merger.
So, wait, what’s happening? Essentially, Sony is moving its network business out from under the gaming wing and bringing it up to the parent company level. This is a different path than the one laid out a year ago, which suggested SCE, as then operator of the network business (think: PSN), would begin to play a larger role in the unification of the company as it pertains to an online strategy. Instead, the “new” Sony Computer Entertainment will have a slightly more narrow focus, “mainly consisting of the planning, development, manufacturing and sales of home-use/portable game consoles and software,” according to the reorganization announcement; and Sony Online Service, including the proposed expansion of PSN IDs to non-gaming Sony devices, will seemingly be handled by a new division (but possibly the same personnel) within the Sony parent company.
Though listed as the “Representative Director” of the short-lived SNEP subsidiary, Kaz Hirai will presumably remain in charge of the PlayStation division now and after the April 1 merger. Sub-divisions SCEA and SCEE are unaffected by the reorganziation.
Sony reorganization shuffles names, but doesn’t mess with our games originally appeared on Joystiq on Wed, 24 Feb 2010 11:55:00 EST. Please see our terms for use of feeds.
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Watch Heavy Rain’s European TV ad
PlayStation Blog has dropped the European advertisement for Heavy Rain. The ad, which you can watch after the break, places a heavy emphasis (geddit?) on the various choices that players make throughout the game. Specifically, it asks players to “start a journey that changes with every single decision.” The PS Blog post notes that different versions of the ad will be airing in several countries over the next few weeks, so be sure to keep an eye out for it.
If there’s any justice in the universe, the US version will feature Kevin Butler.
Continue reading Watch Heavy Rain’s European TV ad
Watch Heavy Rain’s European TV ad originally appeared on Joystiq Playstation on Tue, 23 Feb 2010 13:00:00 EST. Please see our terms for use of feeds.
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Sony’s Dyer predicts more games for PlayStation Motion Controller than Natal
SCEA’s Senior VP of Publisher Relations, Kevin Butler Rob Dyer, has some pretty lofty expectations for the still-unnamed PlayStation Motion Controller. Set for release this Fall, it must not only compete against the Wii, but Microsoft’s controller-free foray into motion gaming, Project Natal. Dyer obviously believes that Sony’s offering has an edge, and expects more games to take advantage of the controller: “My feeling is that we’re going to have a lot more games, a lot more innovation,” he told IndustryGamers.
“It’s easier to develop for,” Dyer explained. “You can use the same code base that you currently use for PS3 or 360 or even the Wii in order to get a motion controller game out. You can’t do that with Natal.” While Microsoft treads new territory with its Project Natal offering, Sony’s motion controller does seem to play it safe, offering an experience not unlike the one offered by Nintendo. Last year, Resident Evil 5’s Jun Takeuchi commented about the theoretical ease of porting Wii games to the PS3, a trait that should expedite the number of games available on Sony’s platform.
Even the announced offerings have played it safe for now, with familiar titles like LittleBigPlanet and the aforementioned Resident Evil 5 representing a large majority of the Motion Controller’s upcoming library. However, while Dyer may tout a larger library of titles, gamers are likely to be disappointed if Sony’s line-up is little more than “Wii games in HD” and “old games with tacked-on motion controls.” Perhaps Sony’s upcoming GDC presentation will assuage some of our concerns.
Sony’s Dyer predicts more games for PlayStation Motion Controller than Natal originally appeared on Joystiq on Tue, 23 Feb 2010 11:03:00 EST. Please see our terms for use of feeds.
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